KiiiYiiiKiiiA
Senior Member

Posts: 1011
Registered: 04-11 |
Whoo said:
Already replaced that awhile ago (it is from PL2.)
And most of those textures you posted look good, Kyka. I've already done a few recolors, but I could do a few more. In reality editing existing flats/patches isn't that hard, but it is a little time consuming.
...if you are trying to do it yourself, yes, very time consuming. But, seeing as there are so many good resources where people have already done such things, then it is as simple as using what is already there, in some cases at least.
Whoo, if you are interested, I am happy to go do some work on this, either tracking down some replacements/new textures for this, or even altering up some of the existing TNT textures. I am not a leet texturing dude, but I can do some simple things pretty well. eg:
http://img856.imageshack.us/img856/3849/door24g.png http://img31.imageshack.us/img31/2990/comp46r.png
As another example:
Megamur said:
[red and green stripes here]
For reference, those were mostly used in the original Evilution as small "on" and "off" lights embedded in walls, most notably in the sludge room of MAP09.
Instead of http://img717.imageshack.us/img717/9697/eggreeni.png and http://img34.imageshack.us/img34/395/egredi.png, we could use maybe: (not my own work here)
http://img251.imageshack.us/img251/365/shawngn4.png or http://img856.imageshack.us/img856/6320/shawngn2.png
and
http://img15.imageshack.us/img15/6268/n5shwn03.png or http://img268.imageshack.us/img268/8903/n5shwn02.png.
So, we could use these for the embedded lights as Megamur mentioned: (thanks for pointing this out dude. :), and have actual textures that could be used in other situations as well.
Anyway, Whoo, let me know, as it would be cool to do some work on the texture pack here, if you are interested. I have some really neat ideas.
Last edited by KiiiYiiiKiiiA on 04-21-11 at 13:00
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