KiiiYiiiKiiiA
Senior Member

Posts: 1011
Registered: 04-11 |
Long story short, in spite of everything, this thing will get done. And it will be good.
tl;dr to follow.
Now, a few of my suggestions.
Yeah, for sure deadlines have been missed. Mionic, I agree with you, I think a little more 'hands on' management would be a good thing. Having a clear direction is important, so all the mappers have something to map to. I don't think we need to go as far as Dtwid in terms of how closely we stick to the original tnt format, but some general guidelines might be good.
-How closely must mappers stay true to the original tnt?
-Is this wad going to support deathmatch/coop. This thread touched on that briefly, but it wasn't totally resolved. (I feel this mapset should support all multiplayer and it could quite easily be done with a little effort. Some coop/deathmatch testers, and for some maps, simply pasting a small deathmatch arena off to one side would work well.) Maps such as PC's map 05, which can be broken under coop, could be got around by placing the player 2, 3 and 4 starts in a separate room with an exit switch, effectively bypassing that map for coop.
-Hawkwind and Megamur have been simply awesome as testers, but the other three, with all respect, I haven't seen nor heard anything from them. The core team for this should be regularly engaged in the progress of the project. Maybe those three are doing a great job, but the point is, does anybody know whether they are alive or not?
-Setting a timeline. Say, final deadline: end of the year for all maps done and finalised. And any maps that aren't done by then, mappers must show some good progress, or their slots get reassigned. Then allow 3 months (at least) for MIDI's, thorough testing, compilation, setting the order of the maps etc. This stuff takes time. Having done a lot of music and studio recording, I know it is a wise idea to sit on a project for at least a fortnight after it is totally finished to allow any final *Damn, I knew we forgot something* moments.
-I don't have a problem with deadlines being pushed back (Look at CC4 and it came out brilliant!) And I like id's approach of 'when it's fun and when it's done.' But enforcing/encouraging current deadlines a little doesn't hurt either. For the sake of everyone (myself included) who tried to keep the September deadline, just letting deadlines slip by so easily is a bit of a setback for everyone who made the effort to get their maps in on time.
In the end, I am cool either way. Whoo, you have seen this project through some pretty solid challenges, and I know TNT2 will get done, and it will be good. But a few of these things would make everything smoother I think.
Whoo said:
There's not much else I can do other than send people monthly or weekly PMs (which I'm going to start doing again soon.)
Keeping the OP up to date and regularly updating it is probably more important, so as everyone can see at a glance where things are at. Much easier for you as well, rather than having to PM people individually. :)
Last edited by KiiiYiiiKiiiA on 10-11-12 at 22:37
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