KiiiYiiiKiiiA
Senior Member

Posts: 1022
Registered: 04-11 |
Thanks for the comments everyone.
So here's what I am thinking. I'll finish the brown version, and then I will send out both versions to whoever wants to see them. You guys will be able to make a much more informed decision if you actually look at the maps rather than a couple of screens.
I liked the green version, but the brown version has really grown on me too. My instincts tell me that a 'wormhole' style mixing of the brown and green into really distinct areas will come off looking disjointed, though I admit this may simply be my lack of vision.
essel's suggestion of blending the two throughout may work well.
Whoo, in regards to moving the map, I would rather keep it at map 29. Final decision is up to you, of course, but I am thinking this for two reasons. One, because it has to be the biggest map in the set, (at least of all the maps I have seen so far) and two, the ending of that map is really designed to lead into map 30. It would be kind of odd if something that is so obviously 'final' just leads straight into a another regular map.
But for now, I'll finish the brown version, and I'll let any interested parties check out both versions. If anyone is interested, post here or PM me. If neither of these versions prove to be satisfactory, then we will go for a 'blended' version.
hawkwind said:
Edit #2 ... If wanting gzdoom to render the same as other software ports, a "black" texture could be used as the uppers for lines 2703, 2613 etc. etc. I would also greatly increase the ceiling height of sector 430.
Noted. Thanks hawkwind. Good thinking.
Last edited by KiiiYiiiKiiiA on 01-18-13 at 06:26
|