Doom Comic
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > TNT 2: Devilution (Texture Pack in OP)
Pages (85): « First ... « 81 82 83 [84] 85 »  
Author
All times are GMT. The time now is 13:12. Post New Thread    Post A Reply
Superluigieth1
Member


Posts: 265
Registered: 06-13


I'll take MAP13.

Name: The Lost Crater.

Description: An abandoned space station.

Old Post 04-18-14 11:01 #
Superluigieth1 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
joe-ilya
Nescient Member


Posts: 2299
Registered: 10-12



Superluigieth1 said:
I'll take MAP13.

Name: The Lost Crater.

Description: An abandoned space station.



Whoo said:

There is no slot reserving. Make a map for a slot and submit it for consideration.

__________________
Name at Zandoronum:jo3-ilya . name at Zdaemon:ilya_the_joe_12
YouTube channel My DSDA

Old Post 04-18-14 11:15 #
joe-ilya is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Superluigieth1
Member


Posts: 265
Registered: 06-13


Thanks, I'll update it to my full map (may take 2 days)

Old Post 04-19-14 01:42 #
Superluigieth1 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Amph
Warming Up


Posts: 27
Registered: 06-13


where can i download this wad?

Old Post 04-20-14 16:47 #
Amph is offline Profile || Blog || Search || Add Buddy IP || Edit/Delete || Quote
TheMionicDonut
Senior Member


Posts: 1188
Registered: 04-08


In the top secret beta page.

Old Post 04-21-14 04:22 #
TheMionicDonut is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
joe-ilya
Nescient Member


Posts: 2299
Registered: 10-12



purist said:
You're probably better off visiting the IRC channel. I think most the project activity happens there now. Same as the TWID projects.

I didn't get any feedback anyways.

__________________
Name at Zandoronum:jo3-ilya . name at Zdaemon:ilya_the_joe_12
YouTube channel My DSDA

Old Post 04-21-14 09:58 #
joe-ilya is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
doomguy
Newbie


Posts: 6
Registered: 04-14


So, how far along is this WAD? I see the project has been active for a while and it's certainly living up to its name for what it looks like. Hope it doesn't do a Mordeth. :D

Old Post 04-22-14 03:17 #
doomguy is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Amph
Warming Up


Posts: 27
Registered: 06-13



Amph said:
where can i download this wad?


where is it?

Old Post 04-22-14 10:11 #
Amph is offline Profile || Blog || Search || Add Buddy IP || Edit/Delete || Quote
scifista42
Senior Member


Posts: 2317
Registered: 05-12



Amph said:
where is it?
I don't have anything common with TNT2 project, but I believe that unless you're a developer or playtester, you can't access the wad in this stage.

Old Post 04-22-14 10:46 #
scifista42 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
joe-ilya
Nescient Member


Posts: 2299
Registered: 10-12


I've been waiting for feedback a whole weeek, but didn't get anything either here or at the IRC thing. My map is in the previous page.

__________________
Name at Zandoronum:jo3-ilya . name at Zdaemon:ilya_the_joe_12
YouTube channel My DSDA

Old Post 04-22-14 11:04 #
joe-ilya is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Pottus
Forum Regular


Posts: 802
Registered: 07-09


I message Whoo recently but did not get a reply, has anyone seen him around?

Old Post 05-15-14 02:32 #
Pottus is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
KiiiYiiiKiiiA
Senior Member


Posts: 1412
Registered: 04-11


TNT2: Business as Usual.

Old Post 05-15-14 07:22 #
KiiiYiiiKiiiA is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
TheMionicDonut
Senior Member


Posts: 1188
Registered: 04-08


Pottus: We have an active irc channel now.
If he doesnt respond, we have other non-essel people that can help you.

Old Post 05-18-14 23:27 #
TheMionicDonut is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Whoo
Forum Regular


Posts: 887
Registered: 04-07



Pottus said:
I message Whoo recently but did not get a reply, has anyone seen him around?


Must not have gone through, as I don't have anything in my inbox. Shoot me another message or hop on IRC.

Old Post 05-19-14 01:42 #
Whoo is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Processingcontrol
Senior Member


Posts: 1553
Registered: 09-10


Hey, just wanted to let you all that I quit working on my new map a while ago. Here is the latest version in case anyone wants to finish it: http://www.mediafire.com/download/4...2_hell_pcv1.wad

You guys can do whatever you want to edit Maps 5 & 6.

Old Post 05-20-14 23:40 #
Processingcontrol is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
sincity2100
Junior Member


Posts: 153
Registered: 08-12



Processingcontrol said:
Hey, just wanted to let you all that I quit working on my new map a while ago. Here is the latest version in case anyone wants to finish it: http://www.mediafire.com/download/4...2_hell_pcv1.wad

You guys can do whatever you want to edit Maps 5 & 6.



I may go with it

Old Post 05-22-14 00:02 #
sincity2100 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
sincity2100
Junior Member


Posts: 153
Registered: 08-12


I just like to tell you all that I'm going to work on
Processingcontrol's map right now

Old Post 05-22-14 18:52 #
sincity2100 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Whoo
Forum Regular


Posts: 887
Registered: 04-07


Alright, post some screens when you make some progress!

Old Post 05-22-14 20:34 #
Whoo is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
sincity2100
Junior Member


Posts: 153
Registered: 08-12


Here's my WIP on Processingcontrol's map,going to a Dark Techbase on this one

http://i286.photobucket.com/albums/ll83/Hartigan018/Screenshot_Doom_20140524_094719.png
http://i286.photobucket.com/albums/ll83/Hartigan018/Screenshot_Doom_20140524_094702.png
http://i286.photobucket.com/albums/ll83/Hartigan018/Screenshot_Doom_20140524_094826.png
http://i286.photobucket.com/albums/ll83/Hartigan018/Screenshot_Doom_20140524_104505.png

Old Post 05-24-14 10:08 #
sincity2100 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
joe-ilya
Nescient Member


Posts: 2299
Registered: 10-12



sincity2100 said:
Here's my WIP on Processingcontrol's map,going to a Dark Techbase on this one



Man, all these shots are flat, expect for the 2nd one.

__________________
Name at Zandoronum:jo3-ilya . name at Zdaemon:ilya_the_joe_12
YouTube channel My DSDA

Old Post 05-24-14 11:38 #
joe-ilya is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Whoo
Forum Regular


Posts: 887
Registered: 04-07


I can't remember off the top of my head if the map was originally textured like that, but remember to try and get some more contrast in there. Right now I'm seeing a lot of brown and not much else.

Old Post 05-24-14 17:14 #
Whoo is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
sincity2100
Junior Member


Posts: 153
Registered: 08-12


http://i286.photobucket.com/albums/ll83/Hartigan018/Screenshot_Doom_20140530_101622.png
http://i286.photobucket.com/albums/ll83/Hartigan018/Screenshot_Doom_20140530_101612.png

I made some changes in that area,progression is going slowly these days

Old Post 05-30-14 08:37 #
sincity2100 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
joe-ilya
Nescient Member


Posts: 2299
Registered: 10-12


^ Can you at least out some pillars there? Because you can't fight hitscan enemies like that.
EDIT: It's symmetric too, yuck.

__________________
Name at Zandoronum:jo3-ilya . name at Zdaemon:ilya_the_joe_12
YouTube channel My DSDA

Old Post 05-30-14 08:49 #
joe-ilya is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
A Major Doomworld Concern


Posts: 6609
Registered: 01-02


Are you sure that's not hitting visplane/seg limits with all those lighting/detail sectors?

Old Post 05-30-14 12:59 #
esselfortium is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Whoo
Forum Regular


Posts: 887
Registered: 04-07


Contrast is looking a bit better (long as the whole map isn't looking that brown it's fine as is), though I have to agree with essel on the seg/visplane limits since you're not using chocorenderlimits. The ceiling lights are a bit of an overkill anyway even if you aren't breaking limits. Try to just replace all of those with two giant lights and see how that looks. The SHAWN2 border around them could also probably be ditched to free up some SEGs.

Still liking the progress though, so keep it up. For now I would mainly focus on getting the map done from start to finish with all the gameplay elements implemented before you start detailing everything.


joe-ilya said:
^ Can you at least out some pillars there? Because you can't fight hitscan enemies like that.


Eh, it depends on how many hitscanners are in there and where the entrance(s) to the room are. For example, if the entrance was near where the second shot is it wouldn't be a problem because all your high-damage hitscanners would all be right in front of you.

Old Post 05-30-14 20:33 #
Whoo is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
DeathevokatioN
Forum Staple


Posts: 2569
Registered: 03-10


An update from my side; in the next week or so I'll be do some polishing up with my collab between myself and Christian, and after I've done I'll send it for further polishing. :)

Also, I have an old collaboration map that was started sometime in 2010 (or 2011) that went into development hell, I'm polishing it up and doing a massive overhaul and deleting the areas that aren't salveagable, it's going to be a short Thy Flesh Consumed styled map with keys that you can obtain in any order and with some chaotic game play, when I've finished the layout and polishing is about 80% done I might send it to see if it's worth the extra 20%. :)

Old Post 06-24-14 11:36 #
DeathevokatioN is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
joe-ilya
Nescient Member


Posts: 2299
Registered: 10-12



Superluigieth1 said:
Thanks, I'll update it to my full map (may take 2 days)

Months passed and still nothing?

__________________
Name at Zandoronum:jo3-ilya . name at Zdaemon:ilya_the_joe_12
YouTube channel My DSDA

Old Post 06-24-14 11:45 #
joe-ilya is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Marcaek
Senior Member


Posts: 1359
Registered: 12-10


I'm still working on mine, it slowed down due to a HD crash but there's not much left to do really.

Old Post 06-24-14 19:09 #
Marcaek is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Tarnsman
Forum Regular


Posts: 893
Registered: 05-11



sincity2100 said:
Map Shots


Seeing a lot of square rooms with stuff in the middle and symmetrical rooms that amount to hallways connected to boxes which doesn't exactly make me super excited. I guess I need to see the overall map layout.

Old Post 06-24-14 19:26 #
Tarnsman is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
joe-ilya
Nescient Member


Posts: 2299
Registered: 10-12


https://photos-5.dropbox.com/t/0/AACh27uGp7lg8WcRwRpUWNDlWbk8tVD2bk8aap975W6KaA/12/309512687/png/1024x768/3/1403643600/0/2/%D0%A1%D0%BA%D1%80%D0%B8%D0%BD%D1%88%D0%BE%D1%82%202014-06-24%2023.44.18.png/gFLdjvZ-1ic3k2t_6C4mKqMwREeNfUvK0zzPe10lWUo
Finished this map long ago, just expanded everything by 2.

__________________
Name at Zandoronum:jo3-ilya . name at Zdaemon:ilya_the_joe_12
YouTube channel My DSDA

Old Post 06-24-14 20:51 #
joe-ilya is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 13:12. Post New Thread    Post A Reply
Pages (85): « First ... « 81 82 83 [84] 85 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > TNT 2: Devilution (Texture Pack in OP)

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.