myk
volveré y seré millones

Posts: 14424
Registered: 04-02 |
Scythe X map04 fix for Doom2+
Those who tried to play Scythe X with Doom2+ may have noted that map04 is pretty much unplayable (and ugly) due to medusa effects on the bridges surrounding the central pit. This WAD I'm attaching here fixes that by making two offending textures use single patches instead of two.
Just add it in the command line after Scythe X.
This doesn't affect game progress, so people can use this to record or play demos.
In addition to that bug I'm leaving notice of a few instances of a minor glitch, tutti frutti on steps, which could be fixed in the next release:
In level 3, entering from outside, in that first room where walls open
In level 3, on the step that has the blue key
In level 6, a small bit at the start
In level 7, around the teleporter in the railed area after the chute
In level 8, under the blue armor
Bonus: I've also included a DeHackEd patch (SX.DEH) with changed level names, so the ZIP might be of use to people playing Scythe X with other engines, as well.
EDIT: Added two more tutti frutti instances.
Attachment: sx04fix.zip
This has been downloaded 6 time(s).
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