Monfriez
Green Marine
Posts: 32
Registered: 05-00 |
Thank you, but when I was referring to room over room source ports
I was making a point that it's probably easier to create vertically structured levels with the support of 3d level effects.
I'm looking for a wad with game play that I would involve a long journey up or down through various rooms
not some sudo Quake effect(it's odd that Quake seems to lack vertically structured levels as well)
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