Mechadon
Senior Member

Posts: 1787
Registered: 12-06 |
I'm going to go ahead and release this as Beta03. I wasn't sure if I should run it by Shai/essel first but...well I'm just gonna release it anways. Alrighty, grab it below:
Greenwar II - Beta 03 (7564 KB)
I kept a changelog while updating the wad, so be sure to read through it to see exactly what has been added/changed. I also wrote a few notes in the changelog so it's worth reading for those as well.
It tested it briefly in Skulltag, Eternity, and PRBoom+. There weren't any problems as far as I could tell. There are a few things I want to note though:
- For the new maps, all I did was add them starting from the last map slot. I didn't do any map rotation ordering. I figure you guys can figure out the rotation and, if I have time, I can do all of the actual work moving them around.
- I added an EMAPINFO/DEHACKED in addition to the MAPINFO. For the EMAPINFO lump, I added the detailer credits for the Creator field. I had no idea of the layout credits for each map, so I wasn't able to add those. They can definitely be added later whenever I have a list of credits.
- There are a few maps that do not have new music. Unless it was intentional, I think it would be nice to have new music for all of the maps. I listed said maps in the changelog.
- Also I would love to see the maps all have new names. If need be, I can come up with map names.
- This beta brings us up to 25 total maps. It could be 28 maps if those three maps with dead links can be found. We're so very close to having a full 32-map set, I think it might not be a bad idea to see if we can try to get 4 more small-ish maps detailed up.
Anyways, let me know if there are any problems.
@Butts: Would you mind uploading your unfinished map? Depending on how much of it is done, I might be able to finish it :D
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