chischis
Warming Up
Posts: 20
Registered: 06-09 |
I'm up to MAP25 "The Process". KingKill33 is officially my favourite mapper of the moment. Every single map he has done that was included so far has had tight, compelling, diverse gameplay and his vibrant, bright "arcade-ish" visual design has been a welcome change from the usual gothic mopery.
Excellent pack, although I wasn't fond of "Darkness Abides". Sorry Jodwin, the gameplay on this one boils down to constant "teleporting monster switches, oh fuck RUN AGAIN!". I don't mind that Hell-Revealed-ish style in larger maps, but not in such cramped conditions.
Edit: Skipped MAP28. Visually excellent, gameplay is the definition of suckitude. This mapset has been entirely completeable and a great challenge so far on UV-fast, but unless there's something I'm not seeing, it's IMPOSSIBLE to stay alive on this map with this difficulty. Too many monsters, no cover (that doesn't mean "a place to hide") and the arch-viles add insult to injury. I'm reminded of the "infinite chaingunners valley" in a map from a previous Community Pack. Some challenges just are not fair (yes, I went through Hell Revealed 2 on UV-fast, even Deus Vult).
Edit 2: And MAP29... sorry but this kind of "box in the player with a load of enemies and arch viles and make them run around without cover like there's a lost soul up their arse until some switch suddenly appears" gameplay isn't fun and is just frustrating. Bad design.
But then it follows up with one of the most inventive and intruiging maps I've ever played: MAP30 "???". Very clever, abstract and fun.
Last edited by chischis on 01-14-10 at 19:38
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