Archvile
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Return To Wolfendoom
Pages (4): « 1 2 [3] 4 »  
Author
All times are GMT. The time now is 03:08. Post New Thread    Post A Reply
Starke Von Oben
Banned


Posts: 252
Registered: 09-09


Hey folks,

just some screenshots of some work I've been doing this weekend. It's far from finished and needs more detail and better texturing, but you get the general idea:

http://img197.imageshack.us/i/scree...m200910200.jpg/

http://img8.imageshack.us/i/screens...m200910200.jpg/

As you can see I'm working on outdoor areas for the Castle. These are far from complete, and I'll be working on textures tomorrow to compliment the architecture better. I

've had an awful time with Portals this weekend, since I originally wanted to use them to create great architectural designs for these outdoor areas. Unfortunately HOM errors occur too frequently with any interconnecting window looking into the area, and that's something I'm not willing to put up with.

It's a pity really since I think portals could be an amazing feature if they weren't so limited.

You can also see in these screnshot the work I've done on my skybox, which includes actual mountains from the Bavarian Alps :D

Old Post 10-20-09 01:24 #
Starke Von Oben is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Patrick
someone employed to clean and maintain a building


Posts: 2005
Registered: 02-07


I must say, this is looking very impressive, keep up the good work!

Old Post 10-20-09 02:36 #
Patrick is offline Profile || Blog || Search || Add Buddy IP || Edit/Delete || Quote
Mithral_Demon
Member


Posts: 641
Registered: 09-06


Impressive.
It'd make a good DM if you think about some of those open areas.

Old Post 10-20-09 04:11 #
Mithral_Demon is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
Cumulonimbus Antagonistic Posting


Posts: 5152
Registered: 01-02



Starke Von Oben said:
I've had an awful time with Portals this weekend, since I originally wanted to use them to create great architectural designs for these outdoor areas. Unfortunately HOM errors occur too frequently with any interconnecting window looking into the area, and that's something I'm not willing to put up with.

It's a pity really since I think portals could be an amazing feature if they weren't so limited.




....yup.

__________________
Released: Seventeen More Times (album) - Listen free online! | Vaporware Demo | SpaceDM9 | A Terrible Flood (album) | SpaceDM5 | Greenwar 2 | 32in24 series | Claust1024 | Testing Facility
In Progress: Vaporware | KDiKDiZD | TSoZD | ???
Resources: EDF Monster Library | Mapping Tips | CC4-tex | EsselTX

Old Post 10-20-09 05:05 #
esselfortium is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Patrick
someone employed to clean and maintain a building


Posts: 2005
Registered: 02-07


* starts pimping eternity *

you could potentially use GZDoom's 3D floors for more interesting 3D architecture. I've gotta admit, using portals would be a lot easier than making 10 bazillion dummy sectors.

Old Post 10-20-09 05:12 #
Patrick is offline Profile || Blog || Search || Add Buddy IP || Edit/Delete || Quote
Ed
Senior Member


Posts: 1007
Registered: 07-01


Looks amazing, really! I'm a total WW2 nut, if it weren't for Doom, I'd put Company of Heroes as my all time #1. I was actually toying around with making a straight up, non Wolf inspired WW2 combat mod for Doom, but the AI is just too dumb to be taken seriously :P

It'd be nice to see the Browning Automatic Rifle make an appearance :D *hint* *hint*

Old Post 10-20-09 06:37 #
Ed is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Dee
Junior Member


Posts: 176
Registered: 07-09


Hey there guys i'm a new addition to this project, i'm handling graphics. (weapon graphics mostly)

New screen:
http://img198.imageshack.us/img198/986/screenshotsr.png

I created the Luger sprites.


http://img8.imageshack.us/img8/79/screenshot2tt.png

Messin with the engine some more, in-action shot.

Last edited by Dee on 10-24-09 at 03:31

Old Post 10-24-09 01:04 #
Dee is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Dee
Junior Member


Posts: 176
Registered: 07-09


Looking more and more like WWII every second...

http://img199.imageshack.us/img199/8056/screenshot3al.png

The MP-40

Old Post 10-24-09 05:00 #
Dee is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Starke Von Oben
Banned


Posts: 252
Registered: 09-09


Excellent work Dee :D

Check your PMs.

Old Post 10-24-09 14:56 #
Starke Von Oben is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
WildWeasel
Resident Castlevania Super-Fanboy


Posts: 2574
Registered: 07-03


Dee, did you want the Blood hands I was using instead of the Doomguy gloves? Here. I find the Doomguy gloves a little out of place. =P

Old Post 10-24-09 17:46 #
WildWeasel is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Dee
Junior Member


Posts: 176
Registered: 07-09


YES thanks lots weasel!

Old Post 10-25-09 01:36 #
Dee is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
kristus
Megablast!


Posts: 9568
Registered: 07-00



WildWeasel said:
I find the Doomguy gloves a little out of place. =P

They didn't have gloves in 1940?

Old Post 10-25-09 02:18 #
kristus is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
WildWeasel
Resident Castlevania Super-Fanboy


Posts: 2574
Registered: 07-03



kristus said:

They didn't have gloves in 1940?


They might have, but I doubt that flesh-toned rubber gloves were included in the standard uniform for OSA agents. =P

Old Post 10-25-09 05:59 #
WildWeasel is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Dee
Junior Member


Posts: 176
Registered: 07-09


black gloves would have been more appropriate but I think the blood hands will work great!

Old Post 10-25-09 21:54 #
Dee is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
kristus
Megablast!


Posts: 9568
Registered: 07-00



WildWeasel said:

They might have, but I doubt that flesh-toned rubber gloves were included in the standard uniform for OSA agents. =P



Rubber gloves? Doomguy is not a chemist.
For example... http://silverbrook-mn.com/Images/Elk%20Gunn.jpg

Though the Doomguy's gloves are probably supposed to be a soft fake skin kind of glove that is quite common in today's industry.

Old Post 10-25-09 22:05 #
kristus is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Starke Von Oben
Banned


Posts: 252
Registered: 09-09



kristus said:


Rubber gloves? Doomguy is not a chemist.
For example... http://silverbrook-mn.com/Images/Elk%20Gunn.jpg

Though the Doomguy's gloves are probably supposed to be a soft fake skin kind of glove that is quite common in today's industry.



Tune in for more pedantry next time!

Old Post 10-25-09 22:15 #
Starke Von Oben is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
kristus
Megablast!


Posts: 9568
Registered: 07-00


I'm not the one making complaints about "gloves being out of place".

Old Post 10-25-09 23:52 #
kristus is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Starke Von Oben
Banned


Posts: 252
Registered: 09-09



kristus said:
I'm not the one making complaints about "gloves being out of place".


That's not a question of pedantry, it's a question of aesthetics.

Small details combined form the bigger picture.

Old Post 10-26-09 00:52 #
Starke Von Oben is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
kristus
Megablast!


Posts: 9568
Registered: 07-00


Considering that the gloves hardly even show in those two shots, I find that argument rather absurd. So, you got skin colored gloves that are out of place. And skin colored.. hands that are not? Yes I can see the aesthetic implications.

@Dee: Black gloves with black guns? Now, THAT is bad aesthetics.

Old Post 10-26-09 01:03 #
kristus is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Dee
Junior Member


Posts: 176
Registered: 07-09



kristus said:

@Dee: Black gloves with black guns? Now, THAT is bad aesthetics.



Hey hey now! Its been done... SEVERAL times. lol

Old Post 10-26-09 01:52 #
Dee is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Starke Von Oben
Banned


Posts: 252
Registered: 09-09


Hey folks,

Sorry for not being online for a while I've just had a newborn daughter so have been taking time to adjust to a new lifestyle.

Still working on this project, bit by bit here and there. The Castle level is more or less complete, simply needs enemy placement and a few extra areas.

Will keep you all posted.

Old Post 01-25-10 00:17 #
Starke Von Oben is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Patrick
someone employed to clean and maintain a building


Posts: 2005
Registered: 02-07


Well, congrats! Also, still looking forward to this. Keep up the good work.

Old Post 01-25-10 00:33 #
Patrick is offline Profile || Blog || Search || Add Buddy IP || Edit/Delete || Quote
DuckReconMajor
Forum Spammer


Posts: 3548
Registered: 01-09


Congratulations! Looking forward to this as well.

Old Post 01-25-10 00:36 #
DuckReconMajor is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Jonno8825
Warming Up


Posts: 22
Registered: 12-09


This looks freaking awesome, looking forward to it.

__________________
Walk softly and carry a big gun... OR Run around and carry a BIGGER gun.

Old Post 01-25-10 10:38 #
Jonno8825 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
walter confalonieri
Forum Regular


Posts: 862
Registered: 07-09


NEIN NEIN NEIN NEIN

err.. looks great!

Old Post 01-25-10 22:10 #
walter confalonieri is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Dee
Junior Member


Posts: 176
Registered: 07-09


The project is very much still alive and theres gonna be plenty of progress and promos for everyone to check out soon! there will be a trailer to watch soon.

Old Post 03-05-10 03:42 #
Dee is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Snarboo
Forum Staple


Posts: 2068
Registered: 09-04


Congratulations on the baby! Keep us updated and take it easy. :)

Old Post 03-05-10 03:47 #
Snarboo is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Captain Red
Pants


Posts: 4877
Registered: 06-01


Sweeeeeeeeeeet!

Old Post 03-05-10 04:09 #
Captain Red is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Captain Toenail
Member


Posts: 436
Registered: 05-08


Awesome, looks great, :)

(I hope you are going to add some supernatural occult elements?)

Old Post 03-05-10 14:52 #
Captain Toenail is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Dee
Junior Member


Posts: 176
Registered: 07-09



Captain Toenail said:
Awesome, looks great, :)

(I hope you are going to add some supernatural occult elements?)



well of course, the first main level is following the classic escape from castle wolfenstein idea, and then you venture deeper into the labs and you confront all the occult experiments and undead. Theres a real terror element as you keep getting deeper and deeper into the game. the lab will be particularly creepy because we will be making a lot of use out of lighting effects to add a very uneasy vibe.

Old Post 03-05-10 15:52 #
Dee is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 03:08. Post New Thread    Post A Reply
Pages (4): « 1 2 [3] 4 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Return To Wolfendoom

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory