Starke Von Oben
Junior Member

Posts: 247
Registered: 09-09 |
I was really inspired by Captain Toenail's Nazi pack, and thought it would be cool to make my own Wolfenstein type mod. The architecture as you can see is based heavily on RTCW, and I've been painstakingly converting RTCW textures into the Doom format (it's not simply a case of loading the doom palette, since they are far too dark).
Here is the result of what I've come up with so far. I've slightly changed the graphics from the original Nazis do the more authentic Whermacht uniforms (taken from the same source as Toenail at the Wolfenstein 3D dome). I've also including sprites from various sprite based FPS, from Blood to Hexen/Heretic.
As you probably know I'm rather new to Doom editing and this will be on the standard Zdoom port. As you can see from the screenshot the graphics work together together nicely:
http://img195.imageshack.us/i/screenshotyu.jpg/
I'm just toying around with the idea right now, with no formal plan as of yet. I'll first remake the original 1st level of Wolfenstein 3D with jazzed up architecture as a demonstration wad, just to see how it will turn out. I also think this could serve me as a "tutorial mod", to try out all the new editing techniques I'm acquiring.
Thoughts/Opinions?
Last edited by Starke Von Oben on 10-24-09 at 18:31
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