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pcorf
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All screenshots looking good!

Don't rush into your maps. Take your time with them.

Old Post 10-08-09 04:10 #
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Pavera
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I've decided to just make a whole new map instead of touching up an old one.

Here's a WIP screenshot:
http://i45.photobucket.com/albums/f96/MannyKrispavera/th_Screenshot_Doom_20091007_234054.png

It's not the best representation of the level... The level is shaped kind of weird and it's hard to get a good screenshot of it. It combines tech and brick textures to create kind of a strange contrast, but I like it so far. Not really going for lots of detail in this one, but more for a nice "clean and presentable" style. Plus it's really fun so far.

Old Post 10-08-09 04:45 #
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Fisk
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Here's a room I built in like an hour: http://i35.tinypic.com/a9xz0m.png

Hope it looks okay. And for the love of God, people, please tell me if my screenshots come out too dark.

Anyways, hope you all like.

Old Post 10-08-09 05:10 #
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Malinku
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Fisk said:
hope you all like.

I do
but one thing the steps are a little pointy

Old Post 10-08-09 05:20 #
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dutch devil
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Fisk said:
Anyways, hope you all like.

Yes I like, looks really good. Its not too dark for me.

Old Post 10-08-09 13:52 #
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Pavera
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Nice looking room, showoff...

Old Post 10-08-09 14:03 #
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Fisk
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Krispavera said:
Nice looking room, showoff...


:(

Old Post 10-08-09 14:28 #
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Pavera
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Seriously though, that room looks really great. And you said you couldn't use the stock textures.

Old Post 10-08-09 15:58 #
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Butts
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Ok, so I'm doing just a slightly hellish metal/brick/wood theme in an underground lava cave. I just started today and spent a few hours on it (I work slowly).

http://img188.imageshack.us/i/doom01.png/
http://img188.imageshack.us/i/doom02v.png/

I guess I was inspired a lot by WoS.

Old Post 10-08-09 23:13 #
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Fisk
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Those screens look mighty interesting, Butts. The very subtle use of gore in the first shot is really cool and the lights fit in nicely. Those little recesses in the walls are awesome, too.

The second shot is a little boring but those skull panels are a real nice touch.

Keep up the awesome work, Butts.

Last edited by Fisk on 10-09-09 at 03:01

Old Post 10-08-09 23:56 #
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Butts
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And a little more work done:
http://img528.imageshack.us/i/doom0056.png/

And Fisk, how's this for improving the second screenshot?
http://img190.imageshack.us/i/doom0057.png/

This level is going to be somewhat sprawling, claustrophobic in areas, hopefully non-linear (I tend to make maps non-linear for the most part), and probably fairly short and of medium difficulty. I'm having a lot of fun making this map so far, using textures I don't normally use often or in a dominant theme of the map (besides brick, but I don't use this specific brick texture).

Old Post 10-09-09 06:05 #
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Fisk
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@Butts: I am most certainly not disappointed by your new shots. Great job so far.

Old Post 10-09-09 07:26 #
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aaglo
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I like the general feel of Butts (haha!) ... pics.

Old Post 10-09-09 08:31 #
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Butts
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Thanks!!!

By the way, Paul, can I please include a lavafall texture, or is that off-limits too?

Old Post 10-09-09 14:24 #
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aaglo
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can't you use the demon-brain -texture, altough it does not "fall".

Old Post 10-09-09 14:40 #
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Pavera
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That would be incredibly ugly.

Old Post 10-09-09 15:13 #
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DuckReconMajor
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Would Boom fix the tutti-frutti?

Old Post 10-09-09 15:13 #
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Fisk
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Not likely.

Old Post 10-09-09 17:28 #
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esselfortium
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Actually, I'm pretty sure that Boom actually does correct tutti-frutti (the kind that you get from tiling odd-height textures, at least). Your mileage will vary in ZDoom and other non-Boom-based ports, though.

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Old Post 10-09-09 17:38 #
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pcorf
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Butts said:
Thanks!!!

By the way, Paul, can I please include a lavafall texture, or is that off-limits too?



Yeah include it and if you can include the WFALL texture as well.

Old Post 10-10-09 04:08 #
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Pavera
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Pcorf I emailed you my completed map. It's short and sweet... perhaps a good Map01? You be the judge I suppose.

Old Post 10-10-09 04:14 #
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TheMionicDonut
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Judging by the absolute lack of any response, I'm guessing the answer to my question is no, and am starting work on something new.

Old Post 10-10-09 04:57 #
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aaglo
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Here's a couple of more shots from my level.

http://i33.tinypic.com/s4to5c.png
"Bull-fighting" arena

http://i34.tinypic.com/29c9phi.png
Entrance to the castle.

Old Post 10-10-09 08:50 #
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Captain Toenail
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All these shots look quite good.

In the above one, I'd recomend adding some variation to the hanging body parts.

Old Post 10-10-09 09:42 #
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pcorf
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Those shots look fairly good actually.

Old Post 10-10-09 13:48 #
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pcorf
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Krispavera said:
Pcorf I emailed you my completed map. It's short and sweet... perhaps a good Map01? You be the judge I suppose.


I didn't get it at all.

I've sent you a PM with my email address. Rememeber don't send emails to pcorfiatis at our dot net dot au. Remember the at is a @ and dot is a .

So here is an example.

silly_ted at hotmail dot com

is really

silly_ted@hotmail.com

Old Post 10-10-09 13:52 #
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dutch devil
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My map so far, I've only done the first few rooms. Mapping isn't fun with an hangover.
http://i37.tinypic.com/24zdll2.png

http://i35.tinypic.com/208f98z.png

http://i37.tinypic.com/vyr6li.png

http://i35.tinypic.com/2j0xonl.png

Old Post 10-10-09 18:22 #
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aaglo
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@dutch devil, those pics looks pretty. BTW, are you using small slopes in the outern terrain (that grassy-kind of patch with gray gravel pits)... the gray areas look like they're sloping. Or am I imagining things?

Old Post 10-10-09 18:27 #
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40oz
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That's a neat theme you're going for there. But even with your efforts it seems almost impossible to make it look good though. I guess because that cement texture has too much contrast.

Old Post 10-10-09 18:28 #
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dutch devil
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@aaglo No I'm not using any slopes.

@40oz The cement doesn't go well with anything I used so far. I might scrap everything and start over.

Old Post 10-10-09 18:39 #
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