Swec Posted October 26, 2009 Hello. I am having some trouble whit some walls are much darker and just a little darker that the other walls in the same sector are. Why are it so? Bug in the doom or my map? I have no idea why it is like this way. //Martin 0 Share this post Link to post
kristus Posted October 26, 2009 it's a feature in Doom to give it more sense of depth. 0 Share this post Link to post
Gez Posted October 26, 2009 It's a way to strengthen contrast alongside edges. However, the way it's implemented only works for 90° angles. In ZDoom, you can use smoothlighting (same principle, but applied in a smoother way and to any angle) or evenlighting (all walls are at sector brightness, regardless of angle). 0 Share this post Link to post