myk
volveré y seré millones

Posts: 14838
Registered: 04-02 |
sirventolin said:
On a side note, story, as far as I'm concerned, never has and never will have anything to do with doom gameplay; get guns, find keys, kill demons, repeat. I realize I might stand alone in that opinion, but then, this thread is a technical one about loading wads correctly.
Nah, many agree with that. When making an action-oriented DOOM level set, as exemplified by Plutonia, it's convenient to work on the game play and environment. You can then "tack in" a suitable story, if necessary. The story can be rather conventional, perhaps with a few twists of its own, especially if these can highlight some characteristic of the levels.
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