Patrick
someone employed to clean and maintain a building
Posts: 2005
Registered: 02-07 |
Map02: Starting area feels too orthogonal, cramped and blocky. More importantly movement is very restricted, which becomes a problem when backing away from the many monster closets you have added. I would widen some of the areas or remove any weird architecture that would impair movement in that first level. I know 'needs more detail' is a petty complaint, but there's a great deal of attention to texture work on the walls, but some of the ceilings are quite plain and uninteresting. Also, the 'glowing gore' has a really cool look about it, but seems to be lacking any distinct light source. Perhaps red lights on the ground or walls?
Mapo3: Just started this, so far, again, it seems pretty cramped and tightly packed. Again, in this layout the ceiling seems to lack any contour or detail, perhaps using slopes, and round orgainic details could make it feel "fleshier." I feel that if you were to use slopes to your advantage on this level, you could really pull that organic feel off a lot better. But otherwise it looks superb as is. In terms of gameplay, I'm playing this on HMP, so I'll provide some more feedback when I get further.
As far as gameplay goes, I have no major complaints so far
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