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Shadowman
Junior Member


Posts: 107
Registered: 08-07


Cheogsh 2, 7 level megawad for GZDoom - is almost ready. Authors - Shadowman & Guest.
OpenGL mode is required, because in software mode players won't be able to see 3D-floors & dynamic lights. GZDoom 1-2-0 or higher required. Also, jumping, crouching and mouselooking are required, so please configure these options in your GZDoom settings.
The process of making Cheogsh 2 took more than 2 years, and I am grateful to those people, who helped me in it's making - first of all Guest, with whom we repeatedly discussed wad's concept and without whom Cheogsh 2 probably wouldn't be finished.

Wad will be put in incoming folder during odd-come-shortlies.

Screens:
http://s2.postimage.org/1D9sE0.jpg
http://s2.postimage.org/1D9A7r.jpg
http://s2.postimage.org/1D9HBS.jpg
http://s3.postimage.org/12Ctt9.jpg
http://s4.postimage.org/LR_29.jpg
http://s3.postimage.org/12CFWS.jpg
http://s2.postimage.org/1Dad1J.jpg

Old Post 11-17-09 21:32 #
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Pedro VC
Junior Member


Posts: 196
Registered: 02-09


Awesome screenshots O_O

Old Post 11-17-09 21:34 #
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kristus
Megablast!


Posts: 10626
Registered: 07-00


It looks fairly pretty. But the layouts look pretty dull.

Old Post 11-17-09 21:37 #
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Patrick
someone employed to clean and maintain a building


Posts: 1998
Registered: 02-07


... OMG ...

I absolutely loved Cheogsh, I can't wait to see how this turns out.

Old Post 11-17-09 21:38 #
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[LeD]Jake Crusher
Green Marine


Posts: 45
Registered: 08-07


kristus, let me tell you that these screens are showing only a tip of an iceberg :) Just wait until release, for there is much more than meets the eye.

Old Post 11-17-09 21:42 #
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kristus
Megablast!


Posts: 10626
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I will.

Old Post 11-17-09 22:07 #
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BlazingPhoenix
I was KingofFlames


Posts: 426
Registered: 10-05


Cool, I remember when I saw the first one and I liked it. :)
I hope this is just as good.

Old Post 11-18-09 03:15 #
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Ra02
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Posts: 109
Registered: 01-09


So when will it be released? approx. ?

Old Post 11-19-09 17:13 #
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Jimmy
doesn't rhyme with MIDI :(


Posts: 1589
Registered: 04-06


Wow, I'm really looking forward to this. :D I only played the original Cheogsh once, and remember being amazed by its good looks and enjoying its gameplay despite cheating gratuitously. :P

Eager to see this!

Old Post 11-19-09 18:08 #
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Shadowman
Junior Member


Posts: 107
Registered: 08-07



Ra02 said:
So when will it be released? approx. ?

If everything goes OK - in a few hours.

More screens:
[img=http://s3.postimage.org/17Se6A.jpg]
[img=http://s3.postimage.org/17Sj5S.jpg]
[img=http://s2.postimage.org/1I9dzJ.jpg]

Old Post 11-19-09 18:16 #
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Shadowman
Junior Member


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Wad has been put in "incoming" folder.

Old Post 11-19-09 19:40 #
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VoltDriver
Warming Up


Posts: 13
Registered: 11-09


Playing the first Cheogsh was a delight for me. Kinda inspired me to do Blood Born a bit, based on the architecture. Keep it going!! Cant wait to play it, and judging by those screens, this will be on my window beyond thanksgiving break!

Old Post 11-19-09 21:54 #
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Shadowman
Junior Member


Posts: 107
Registered: 08-07


Finally. Wad is ready to be downloaded. You can download it by using this link:
ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/newstuff/

Old Post 11-20-09 21:44 #
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Khaoscythe
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Posts: 102
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O_O The legacy continues...!! DLing NAUGH!!

Old Post 11-21-09 00:08 #
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Glaice
formerly Mr. Chris


Posts: 4918
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Does this work with Skulltag? I am guessing it would not.

Old Post 11-21-09 01:18 #
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[LeD]Jake Crusher
Green Marine


Posts: 45
Registered: 08-07


Mr. Chris, well, since GZDoom 1.2.0 or higher is required, it may be that SkullTag might run Cheogsh 2. You may try to run C2 using last build of ST. However, Shadoman hasn't tested C2 with ST...in any case, good luck :)

Old Post 11-21-09 01:26 #
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Patrick
someone employed to clean and maintain a building


Posts: 1998
Registered: 02-07


Just started playing this. Looks awesome. Might take me a while to beat this.

Old Post 11-21-09 03:46 #
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Shadowman
Junior Member


Posts: 107
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Mr. Chris said:
Does this work with Skulltag? I am guessing it would not.


Cheogsh 2 uses 3d-floors (including 3d-water as a specific type of 3d floor), dynamic lights and other features of GZDoom. I do not know how all these features work in skulltag.

Official link:
http://www.doomworld.com/idgames/?id=15933

Old Post 11-21-09 10:47 #
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Abyssalstudios1
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DO WANT...

Will download later, this looks awesome.

Old Post 11-21-09 15:33 #
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Patrick
someone employed to clean and maintain a building


Posts: 1998
Registered: 02-07


When I finished this, I knew it was cacoward worthy. This has been nominated. Good Job Guys!

Old Post 11-21-09 15:50 #
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[LeD]Jake Crusher
Green Marine


Posts: 45
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Are you saying that you have already completed C2? Man, you're really fast :) Respect :)

Old Post 11-21-09 16:11 #
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Patrick
someone employed to clean and maintain a building


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[LeD]Jake Crusher said:
Are you saying that you have already completed C2? Man, you're really fast :) Respect :)


I downloaded this the minute it hit /incoming. To be fair, I'm still on map04, but what I've seen is very impressive.

Old Post 11-21-09 16:24 #
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[LeD]Jake Crusher
Green Marine


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Patrick said:


I downloaded this the minute it hit /incoming. To be fair, I'm still on map04, but what I've seen is very impressive.



Still, you're quite fast :) So my respect to you anyway. And BTW, good luck while playing. :)

Old Post 11-21-09 16:40 #
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_bruce_
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Posts: 1311
Registered: 11-07


Wow - very nice... atmospheric... music is beautiful...

Props

Old Post 11-21-09 17:14 #
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Jimmy
doesn't rhyme with MIDI :(


Posts: 1589
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This is a monster of a WAD. I just finished it, although I suspect there's more to it.

MAJOR SPOILERS BELOW

Spoiler:
The ending was a little bit disappointing. That is, the boss battle was epic, but then it was just a shit-ton of backtracking through the other levels. :/ Then it just... ended. Kinda anticlimactic, I thought.

Maybe because I didn't pick up any soul stones and missed the caco totem completely. Furthermore, anyone know what to do with the Osiris Eye I found in the treasury?

Old Post 11-21-09 22:02 #
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BlazingPhoenix
I was KingofFlames


Posts: 426
Registered: 10-05


I downloaded it, but I didn't get very far in Map02 and I found Map01 very confusing because it was way too dark. x_x

Old Post 11-22-09 01:07 #
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ArmouredBlood
Senior Member


Posts: 1911
Registered: 05-09


Meh. I got frustrated a lot. Those floating things with the railgun sound/attack are now my most hated monster.

EDIT: Muddled my way through most of map3, but now I'm stuck ...
Spoiler:
I punched both arch-vile switches in the library, but now I have no idea where to go ... it didn't look like there were any switches to open either grate off the south passage and the north passage just leads to the next map, which doesn't look like I can go farther in. Anyone care to drop a hint of what I'm supposed to do next?


EDIT2: found it, some of these switches blend in WAAAAAY too well. Got stuck again, but I think I might've gone the wrong way, ended up on map6 without doing much on map5.

Last edited by ArmouredBlood on 11-22-09 at 06:41

Old Post 11-22-09 01:23 #
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entryway
Forum Staple


Posts: 2739
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Got stuck. Help me.

http://prboom-plus.sourceforge.net/save0.zip

Old Post 11-22-09 09:26 #
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ArmouredBlood
Senior Member


Posts: 1911
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Still wading through, on the new city map, got the west and south passages open but still searching for the east. Unless I'm SUPPOSED to go back through the south passage ...

@entryway; Tried using your save, but it did nothing when I unzipped to a folder and loaded it, and when I put it in my gzdoom folder it said it expected a name somewhere and got a number or something, not sure what's up with it.

Spoiler:
From the view on the save I see you're in the kinda main room of map3, but I can't tell anything else from it. Just search around for switches you missed, there're quite a few points I just couldn't find the next switch for 10 minutes (a serious fun killer to this wad ...).


EDIT: btw, was the megasphere here in the new city of the dead supposed to be rocket-jumpable to? (yea it was pointless since I had enough health to RJ to it ...).

Last edited by ArmouredBlood on 11-22-09 at 10:04

Old Post 11-22-09 09:56 #
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Guest
Newbie


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Registered: 11-09



megasphere here in the new city of the dead supposed to be rocket-jumpable to?

Not of course. There is a secret teleport to it.

Old Post 11-22-09 11:42 #
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