Severed bunny head
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > New Doom Project
 
Author
All times are GMT. The time now is 13:32. Post New Thread    Post A Reply
Black_Icon
Loser


Posts: 2
Registered: 01-02


Hello...

I am simply posting this in search for a partner (or several partners) that would want to help me create a 32 level conversion for Doom II.

I am a 'newbie' to all the Doom editing stuff, so if you are advanced at creating Doom levels I wouldn't suggest you working with me unless you are very nice or you can be patient while I struggle through a lot of things.

I am using Wadauthor for my main utility and Wintex 4.3 for graphics and sound development stuff. I am appreciative of anyone who reads this with an open mind. You can email me at doom_reflecting_god@yahoo.com if you are interested. Please put something with "Doom" or "Doom Editing" in the subject so I don't delete it right away.

Thank you!!!
Sincerely,
Black Icon

Old Post 01-15-02 16:56 #
Black_Icon is offline Profile || Blog || Email || Search || Add Buddy IP || Edit || Quote
ReX
Senior Member


Posts: 1743
Registered: 05-00


May I suggest that, as a newbie to DooM editing, you start on a somewhat less ambitious project than a 32-level TC. There have been very few 32-level TCs of good quality released, mainly because of the amount of work, talent, and patience required. If you want to make a TC, go right ahead. But plan to make a few good maps instead of 32 mediocre maps. Better yet, release a few good maps without making a TC. You'll make a name for yourself and then you'll be able to attract the talent for your 32-level TC.

Old Post 01-15-02 20:45 #
ReX is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Black_Icon
Loser


Posts: 2
Registered: 01-02


I suppose that may be the way to go and it might in fact be what I end up doing. But as of now I'm more focused at a 32 level conversion. I somewhat had this idea of what I wanted it to look like, but that is subject to change depending on what others think. I'm open to ideas. Other then that, I appreciate your reply.

Old Post 01-16-02 18:48 #
Black_Icon is offline Profile || Blog || Email || Search || Add Buddy IP || Edit || Quote
ReX
Senior Member


Posts: 1743
Registered: 05-00


As I'm sure you've figured out, the main elements of a TC are:
1. new maps
2. new textures & flats
3. new enemy, weapon, and thing sprites
4. new sounds
5. new music
6. new graphics for status bar, etc.
7. possibly a dehacked patch

I'd estimate that more than 50% of your time will be spent in creating the maps. If you're using already available graphic, music, and sound resources, then the time spent on mapping probably goes up to 80%

You could start designing and creating some maps, keeping in mind that they may end up in a TC. That way, even if you change your mind about the TC, you'll have some maps to release. Good luck.

Old Post 01-16-02 22:30 #
ReX is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 13:32. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > New Doom Project

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.