Ouchface
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > donkey kong country tc for gzdoom
Pages (2): [1] 2 »  
Author
All times are GMT. The time now is 12:01. Post New Thread    Post A Reply
doomero-21
Member


Posts: 262
Registered: 01-08


http://www.youtube.com/watch?v=LWKOdrJLbXM

all is controlable with acs...
donkey kong is not the doomguy, i am controling with acs(is a doll), a acs made by Roack16 and i am making more progress about the scripts, i added the jump/kill, the pickup barrels,etc.....have good destiny....

pd: is for gzdoom 1.3.17 and use doom2 (the recent gzdoom version make the game more buggy i dont know why)

link: /(old version)
http://www.megaupload.com/?d=WLFGW4YO
only have 1 level and other incomplete but not showed into the gameplay. (the second level will be complete for the second alpha).
test and comment i need constructive critics about this, is a nice project and complex at the same time =)

Last edited by doomero-21 on 07-20-10 at 04:36

Old Post 12-19-09 20:58 #
doomero-21 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
U.O.D.
Junior Member


Posts: 118
Registered: 09-09


what

Old Post 12-19-09 21:49 #
U.O.D. is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
A Major Doomworld Concern


Posts: 6409
Registered: 01-02


Awesome.

Old Post 12-19-09 21:59 #
esselfortium is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Whoo
Forum Regular


Posts: 878
Registered: 04-07


Wow, that's pretty impressive.

Old Post 12-19-09 22:16 #
Whoo is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Chu
Member


Posts: 650
Registered: 10-02



esselfortium said:
Awesome.

This.

__________________
3DGE source port

Old Post 12-20-09 23:32 #
Chu is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
tatsurd-cacocaco
Member


Posts: 551
Registered: 07-08


Oh, pretty nice one. I love Donkey Kong Country.

Old Post 12-21-09 01:09 #
tatsurd-cacocaco is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Mancubus II
Purple is not a breakfast color


Posts: 1938
Registered: 02-03


Excusing the dkc3 background with donkey kong, this is a hilariously awesome use for (g)zdoom. It would be great if your platformer code could be generalized as some sort of acs/decorate "library" so anyone could build a platformer relatively easily.

Old Post 12-21-09 21:21 #
Mancubus II is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
doomero-21
Member


Posts: 262
Registered: 01-08


the acs for control donkey kong is very complex, i think those scripts cant be touched or edited...the rest of the scripts are really easy

Old Post 12-22-09 00:11 #
doomero-21 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Super Jamie
Forum Staple


Posts: 2722
Registered: 03-08


Wow. Very clever. Great use of the engine.

I hope Rare/Nintendo don't issue a takedown.

Old Post 12-22-09 00:28 #
Super Jamie is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Vegeta
I don't "POST WAREZ, POST WAREZ!" anymore


Posts: 2642
Registered: 02-02


While its indeed impressive, it crosses the line of "why to play this when we can play the original thing?"

Old Post 12-22-09 02:36 #
Vegeta is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
DuckReconMajor
Forum Legend


Posts: 4222
Registered: 01-09



Vegeta said:
While its indeed impressive, it crosses the line of "why to play this when we can play the original thing?"
I agree. Unless you're making some fun levels for it. Then you can count me in.

Even as a novelty, though, this is very impressive.

Old Post 12-22-09 03:27 #
DuckReconMajor is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
doomero-21
Member


Posts: 262
Registered: 01-08



DuckReconMajor said:
I agree. Unless you're making some fun levels for it. Then you can count me in.

Even as a novelty, though, this is very impressive.



very simple...who miss donkey kong? only appear in the first game...the idea is combine the 3 donkey kongs..i mean..all the dkc enemies (1,2,3), play as donkey kong, diddy kong, dixie kong, kiddy kong...rambi, enguarde,etc....new levels, with bonus and more...and maybe combine with first person, well similar to dkc3 when you play on swanky game...

Old Post 12-22-09 05:44 #
doomero-21 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Zetta
Mini-Member


Posts: 53
Registered: 11-09



Whoo said:
Wow, that's pretty impressive.

Old Post 12-22-09 14:05 #
Zetta is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
doomero-21
Member


Posts: 262
Registered: 01-08


http://www.youtube.com/watch?v=DbXzO5dQCwM

new video showing more enemies and other attack from donkey kong....i am working now adding the bananas, the bonus barrels and the special goal of the characters....

Old Post 12-23-09 02:44 #
doomero-21 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
DuckReconMajor
Forum Legend


Posts: 4222
Registered: 01-09


I wanna see sum platformin'

Old Post 12-23-09 13:36 #
DuckReconMajor is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
doomero-21
Member


Posts: 262
Registered: 01-08


http://www.youtube.com/watch?v=GGqMtZ7UYK0

here showing the special goal of donkey kong , like the dkc 2 ......

Old Post 12-23-09 16:16 #
doomero-21 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Archvile78
Member


Posts: 589
Registered: 02-08


Wow, never expected seeing this.

Old Post 12-24-09 16:08 #
Archvile78 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
AveryMaurice
Forum Regular


Posts: 897
Registered: 10-08


Looks cool, but you could always make a switch from Donkey Kong to something completely original so that you don't face any legal issues/"havn't I played this before" issues in the long run.

But I agree with the above, you should release this as a sort of library for other people to make platformers with.

Avery

Old Post 12-24-09 16:30 #
AveryMaurice is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Icytux
Junior Member


Posts: 126
Registered: 06-09



Mancubus II said:
Excusing the dkc3 background with donkey kong, this is a hilariously awesome use for (g)zdoom. It would be great if your platformer code could be generalized as some sort of acs/decorate "library" so anyone could build a platformer relatively easily.


well, Tormentor has this Pogostick project, its a doom platformer. I'm sure theres a download link to it somewhere on the zdoom forums, and that has like a acs library, so its relativley easy to make maps for and such.

Old Post 12-24-09 17:06 #
Icytux is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Kyka
Loser


Posts: 1861
Registered: 06-08


I don't have anything really useful to add, so I will just say this is cool. I would play it. Good luck with it.

Old Post 12-24-09 17:08 #
Kyka is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Mancubus II
Purple is not a breakfast color


Posts: 1938
Registered: 02-03


I really like how there's a nice 3D element from the architecture and the background elements are looking great. My only gripe is that the enemies disappear instead of falling away.

Old Post 12-24-09 19:32 #
Mancubus II is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
doomero-21
Member


Posts: 262
Registered: 01-08


well the problem is i cant make like the snes version, only i can make this: the enemie when die go so far of the map, i think a_spawnitemex and a_changevelocity(x,y,z) can help me.

Old Post 12-24-09 20:57 #
doomero-21 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
doomero-21
Member


Posts: 262
Registered: 01-08


new video:

http://www.youtube.com/watch?v=giGXiWfGCEU

first bonus level...

Old Post 01-03-10 22:39 #
doomero-21 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
doomero-21
Member


Posts: 262
Registered: 01-08


new video, 2 bonus levels =)

http://www.youtube.com/watch?v=Q9zrFrA6IUw

added the second animal friend "squawks"

Old Post 02-04-10 23:29 #
doomero-21 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Philnemba
Senior Member


Posts: 1179
Registered: 09-09


You get to play as Squawks like in DKC2 and DKC3!? O_o
Keep up the work doomero-21!

Old Post 02-05-10 01:46 #
Philnemba is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
wolf739
Warming Up


Posts: 29
Registered: 12-09


I saw this and Sh*t myself

Old Post 02-05-10 03:25 #
wolf739 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
doomero-21
Member


Posts: 262
Registered: 01-08


http://www.youtube.com/watch?v=-iSEhFaB76Y

new hud, intro, and kong letters added =)

Old Post 02-06-10 23:42 #
doomero-21 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Kagemaru_H
Banned


Posts: 427
Registered: 09-09


Now DO SONIC 3!

Old Post 02-07-10 01:09 #
Kagemaru_H is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Patrick
someone employed to clean and maintain a building


Posts: 1998
Registered: 02-07


I'm sorry, but what exactly does this achieve? I can understand that this might be really fun to put together, but if it's so faithful to the original, I could just bust out mah SNES and get the same thing. I guess I'm probably not one to talk though :S

Aside from this, awesome work! Looking forward to checking this out/stealing code!

Old Post 02-07-10 02:47 #
Patrick is offline Profile || Blog || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Dittohead
Moderator


Posts: 749
Registered: 04-04



Patrick said:
I'm sorry, but what exactly does this achieve? I can understand that this might be really fun to put together, but if it's so faithful to the original, I could just bust out mah SNES and get the same thing. I guess I'm probably not one to talk though :S

Aside from this, awesome work! Looking forward to checking this out/stealing code!



Apart from being an amazing intellectual exercise, the author clearly has some skill in putting the whole thing together. I don't think its meant to "achieve" anything more than what it already has: a damn impressive port of a game that has no business being made on the Doom engine.

Old Post 02-07-10 05:01 #
Dittohead is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 12:01. Post New Thread    Post A Reply
Pages (2): [1] 2 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > donkey kong country tc for gzdoom

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Message Board Statistics