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doomero-21
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http://www.youtube.com/watch?v=LWKOdrJLbXM

all is controlable with acs...
donkey kong is not the doomguy, i am controling with acs(is a doll), a acs made by Roack16 and i am making more progress about the scripts, i added the jump/kill, the pickup barrels,etc.....have good destiny....

pd: is for gzdoom 1.3.17 and use doom2 (the recent gzdoom version make the game more buggy i dont know why)

link: /(old version)
http://www.megaupload.com/?d=WLFGW4YO
only have 1 level and other incomplete but not showed into the gameplay. (the second level will be complete for the second alpha).
test and comment i need constructive critics about this, is a nice project and complex at the same time =)

Last edited by doomero-21 on Jul 20 2010 at 04:36

Old Post Dec 19 2009 20:58 #
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U.O.D.
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what

Old Post Dec 19 2009 21:49 #
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esselfortium
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Awesome.

Old Post Dec 19 2009 21:59 #
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Whoo
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Wow, that's pretty impressive.

Old Post Dec 19 2009 22:16 #
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Chu
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esselfortium said:
Awesome.

This.

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Old Post Dec 20 2009 23:32 #
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tatsurd-cacocaco
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Oh, pretty nice one. I love Donkey Kong Country.

Old Post Dec 21 2009 01:09 #
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Mancubus II
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Excusing the dkc3 background with donkey kong, this is a hilariously awesome use for (g)zdoom. It would be great if your platformer code could be generalized as some sort of acs/decorate "library" so anyone could build a platformer relatively easily.

Old Post Dec 21 2009 21:21 #
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doomero-21
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the acs for control donkey kong is very complex, i think those scripts cant be touched or edited...the rest of the scripts are really easy

Old Post Dec 22 2009 00:11 #
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Super Jamie
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Wow. Very clever. Great use of the engine.

I hope Rare/Nintendo don't issue a takedown.

Old Post Dec 22 2009 00:28 #
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Vegeta
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While its indeed impressive, it crosses the line of "why to play this when we can play the original thing?"

Old Post Dec 22 2009 02:36 #
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DuckReconMajor
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Vegeta said:
While its indeed impressive, it crosses the line of "why to play this when we can play the original thing?"

I agree. Unless you're making some fun levels for it. Then you can count me in.

Even as a novelty, though, this is very impressive.

Old Post Dec 22 2009 03:27 #
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doomero-21
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DuckReconMajor said:
I agree. Unless you're making some fun levels for it. Then you can count me in.

Even as a novelty, though, this is very impressive.

very simple...who miss donkey kong? only appear in the first game...the idea is combine the 3 donkey kongs..i mean..all the dkc enemies (1,2,3), play as donkey kong, diddy kong, dixie kong, kiddy kong...rambi, enguarde,etc....new levels, with bonus and more...and maybe combine with first person, well similar to dkc3 when you play on swanky game...

Old Post Dec 22 2009 05:44 #
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Zetta
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Whoo said:
Wow, that's pretty impressive.

Old Post Dec 22 2009 14:05 #
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doomero-21
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http://www.youtube.com/watch?v=DbXzO5dQCwM

new video showing more enemies and other attack from donkey kong....i am working now adding the bananas, the bonus barrels and the special goal of the characters....

Old Post Dec 23 2009 02:44 #
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DuckReconMajor
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I wanna see sum platformin'

Old Post Dec 23 2009 13:36 #
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doomero-21
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http://www.youtube.com/watch?v=GGqMtZ7UYK0

here showing the special goal of donkey kong , like the dkc 2 ......

Old Post Dec 23 2009 16:16 #
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Archvile78
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Wow, never expected seeing this.

Old Post Dec 24 2009 16:08 #
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AveryMaurice
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Looks cool, but you could always make a switch from Donkey Kong to something completely original so that you don't face any legal issues/"havn't I played this before" issues in the long run.

But I agree with the above, you should release this as a sort of library for other people to make platformers with.

Avery

Old Post Dec 24 2009 16:30 #
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Icytux
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Mancubus II said:
Excusing the dkc3 background with donkey kong, this is a hilariously awesome use for (g)zdoom. It would be great if your platformer code could be generalized as some sort of acs/decorate "library" so anyone could build a platformer relatively easily.

well, Tormentor has this Pogostick project, its a doom platformer. I'm sure theres a download link to it somewhere on the zdoom forums, and that has like a acs library, so its relativley easy to make maps for and such.

Old Post Dec 24 2009 17:06 #
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Kyka
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I don't have anything really useful to add, so I will just say this is cool. I would play it. Good luck with it.

Old Post Dec 24 2009 17:08 #
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Mancubus II
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I really like how there's a nice 3D element from the architecture and the background elements are looking great. My only gripe is that the enemies disappear instead of falling away.

Old Post Dec 24 2009 19:32 #
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doomero-21
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well the problem is i cant make like the snes version, only i can make this: the enemie when die go so far of the map, i think a_spawnitemex and a_changevelocity(x,y,z) can help me.

Old Post Dec 24 2009 20:57 #
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doomero-21
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new video:

http://www.youtube.com/watch?v=giGXiWfGCEU

first bonus level...

Old Post Jan 3 2010 22:39 #
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doomero-21
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new video, 2 bonus levels =)

http://www.youtube.com/watch?v=Q9zrFrA6IUw

added the second animal friend "squawks"

Old Post Feb 4 2010 23:29 #
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Philnemba
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You get to play as Squawks like in DKC2 and DKC3!? O_o
Keep up the work doomero-21!

Old Post Feb 5 2010 01:46 #
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wolf739
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I saw this and Sh*t myself

Old Post Feb 5 2010 03:25 #
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doomero-21
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http://www.youtube.com/watch?v=-iSEhFaB76Y

new hud, intro, and kong letters added =)

Old Post Feb 6 2010 23:42 #
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Kagemaru_H
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Now DO SONIC 3!

Old Post Feb 7 2010 01:09 #
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Patrick
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I'm sorry, but what exactly does this achieve? I can understand that this might be really fun to put together, but if it's so faithful to the original, I could just bust out mah SNES and get the same thing. I guess I'm probably not one to talk though :S

Aside from this, awesome work! Looking forward to checking this out/stealing code!

Old Post Feb 7 2010 02:47 #
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Dittohead
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Patrick said:
I'm sorry, but what exactly does this achieve? I can understand that this might be really fun to put together, but if it's so faithful to the original, I could just bust out mah SNES and get the same thing. I guess I'm probably not one to talk though :S

Aside from this, awesome work! Looking forward to checking this out/stealing code!

Apart from being an amazing intellectual exercise, the author clearly has some skill in putting the whole thing together. I don't think its meant to "achieve" anything more than what it already has: a damn impressive port of a game that has no business being made on the Doom engine.

Old Post Feb 7 2010 05:01 #
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