ArmouredBlood
Senior Member

Posts: 1674
Registered: 05-09 |
Vorpal said:
Not sure what you're getting at, but the cross as a symbol is generally used in a religious context. I'm not a scholar, nor even remotely interested in religion, but from what I understand it represents the crucifixion of Christ which happened somewhere in the realm of 1 A.D. Pyramids came thousands of years before that, so it is just odd to see two of the most distinct symbols in all history coexist.
Maybe the demons built it, I don't fucking know ;-P
Just, there was a good "mood" going in the level of a sort of medieval castle/dungeon of some sort, then all of a sudden I opened a door and the theme changed to something else. Anyway, it's a very minor gripe, and the rest of the level looked nice and cohesive.
I used the cross there cause it fit and I had just started making the level before the big theme change basically 2 rooms in. And I kinda agree with the floor texture change, it does look odd, but I'm unsure which flat would go best with ledges I used if not that one. I'll check the buttons, I thought I made sure all of the ones off the pyramid except for the one on the back of it sank into their pedestal. Will mess around with the foliage ... gray tree and large brown tree are not suited to jungle-esque areas >.< Now get this 'catholic cross' debate out of my thread! You got my hopes up by getting me 8 replies in which only 3 are related to my map -.-
@ phml; thanks for the demo, I realize I should've made the secrets a little easier to find, although how you missed the one between the baron and revenant tavern idk ;P I said earlier I'm going to mess with the foliage, and I should put a little more ammo in the >:( moment, although I know the map well enough I usually have ~60-80 shells and 10 rockets, not to mention a lot of bullets since I always took the arch-vile down with the shotty (zdoom limitations, I'm afraid to admit that I only tested this in skulltag >.<). I was really going for limited health with a bit of extra ammo, especially the end, but like I said I haven't balanced it completely yet ...
@ solarn; thanks, I think I will ;)
Also I said I was going to make this difficulty HMP ... so far working on UV seems to be rather possible ... until the pyramid challenges. I only tested 1 or 2, but I made the easy ones on HMP rather difficult in UV, but since you can go back out of the challenge without pressing the button, amassing a huge amount of ammo could lead to ammo shortages later, yadda yadda I'm thinking out loud.
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