alterworldruler
Member

Posts: 501
Registered: 10-06 |
I'm sure you are not surprised that i'm making this one, well this is Xenus 3 Apocalypse for Gzdoom (Gzdoom 1.4.00 and up required), a sequel to Xenus 2: The New nightmare which wasn't bad but not that good either. I'm taking a completely different approach to this project than with others. I take it slowly to design every bit I want etc. however let's roll.
This project started WAY BACK in September 2008 (You hear it right), originally as a ST-exclusive mod however it was scrapped (I'm intending to remake a map from that version in future.), then it became a remake of old Xenus 2 version (2 years older than the IDgames one) however it also failed. I decided to bet on something that I would call, magnum opus of my experience and mapping. This project is gonna show the best I can do, without wasting any potential due rushes (No rushing is a rule in this project until the end!). I hit a wall when I realised that I can't pull this off alone, so I did hire Paul (yes NMN) to help me with weapons and other custom stuff and Whoo (a good guy, TNT2 leader, that guy is dedicated and does help even with maps inside). So if this is supposed to be my magnum opus then i'm gonna take a bullet and try to create something I haven't done before, something massive, something original, SOMETHING that will be a total conversion. This is what Xenus 3 is now, a total conversion for gzdoom under works.
Planned stuff:
- 40+ maps and 7 acts of story.
- Custom guns (All of them are done thanks to Nmn)
- Custom Monsters (2 of them are done, we have decorate done for half of those however they won't get sprites any soon due Nmn leaving for a while until March/April for reasons I cannot speak of).
- Complex gameplay that is different from Doom (The pace is different here, you buy stuff using money you have, there's a new ACS dialogue system by Jimmy implemented however I modified it for my own needs, kudo to Jimmy)
What is done so far:
- 1 map that is basically a tech demo, I must warn you that it is very buggy but there are no game breaking bugs (map02). The main line of gameplay is playable until the end however the WIP sections in the map are not availble for players. Including the dining room in last shot i'm working on.
- A test map (map99) showcasing first bunch of monsters however here's the catch, while first two monsters are sprited, the rest aren't so they are basically decorate reeditions of Doom 2 monsters for now (Explained in x3monsters.txt)
- All 9 guns are done (More info on them in x3weapons.txt)
- Lots of textures, using NMnCorp1, 2 and leftovers from unfinished Nmncorp 3.
- Lots of tracks that will be used in Xenus 3 (Thanks Nmn)
- The first bunch of monsters however only 2 will have original sprites for now.
Now here comes the important part, i'm looking for people who will help me start this project up for real. You must use doom2.wad as the IWAD (in doombuilder) but don't use any resources from it mkay? Use the replacements which are explained in x3monsters.txt.
Here's the kind of people i'm looking for:
- Map designers who will help with creating new maps. ONLY if they will to be active consistently. I DO NOT want few rooms per month and this kind of stuff!
- A texture designer, WE DO need more textures! We do need Tech, City textures (best if they were apocalyptic, they will get in handy for ACT 2)
- An experienced tester who will test through the map 100% and provide a detailed description on bugs and stuff.
- A graphics designer which will design small items like keycards etc. we WILL need that soon.
Here's the current staff as of now:
Project Leader: Alter
Mappers: Alter
Music Composer: Nmn
Monster Designer: Nmn
Weapon Designer: Nmn
Texture designer: Nmn
Project hoster: Wartorn
Testers: ArmouredBlood, Whoo
Keep in mind that Nmn is leaving until March/April for reasons I cannot speak of so we'll need some assistance.
I'm gonna give you the links to weapon and monster doc but ALSO the build itself, YOU NEED to run the pk3. Wad file is merely for iwad faking stuff. For editing? Extract the pk3 and do the rest there.
Weapon doc: http://www.phenomer.net/hosted/Xenus3/x3weapons.txt
Monster doc: http://www.phenomer.net/hosted/Xenus3/x3enemies.txt (ignore the x3arena or x3gore part as that stuff is already in PK3, the test map is map99 if you're interesed)
Public pre-alpha: http://www.phenomer.net/hosted/Xenu...pha18public.zip
Want screenshots and the layout of first hub (Act 1)?
Here you go pal: http://www.phenomer.net/hosted/Xenus3/hubmap.png
the map screenshots? Here you go too!
http://i37.photobucket.com/albums/e...0106_223955.png
http://i37.photobucket.com/albums/e...0106_223942.png (WIP)
http://i37.photobucket.com/albums/e...0106_223846.png
http://i37.photobucket.com/albums/e...0106_223826.png
http://i37.photobucket.com/albums/e...1230_133400.png (WIP)
I would appreciate any help. Thanks, Alter.
Last edited by alterworldruler on 02-06-10 at 17:51
|