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Malinku
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Posts: 498
Registered: 12-08


I'm going to make a map set for doom2.exe
it going to be in a brown/metal theme


map01: http://www.sendspace.com/file/y7buoq
(its just a fixed up Xmas Tech Base)
map02:inprogress

screenshots
http://s696.photobucket.com/albums/...20.png&newest=1
http://s696.photobucket.com/albums/...0113_193101.png

(and its replacing DOO as I canceled that project)
will update when I have more.

Last edited by Malinku on 07-23-10 at 09:18

Old Post 01-13-10 02:56 #
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Pavera
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Allow me to man your wad pack.

Old Post 01-13-10 03:47 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


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Ew, get a room.

Old Post 01-13-10 04:01 #
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Malinku
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new screenshot of map 02 (taken from a area you can't get to)


and looking for a name for this project (as I'm bad with names)

Old Post 01-14-10 01:39 #
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Bank
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Malinku said:
and looking for a name for this project (as I'm bad with names)

Manly Manson's Manor

Old Post 01-14-10 01:45 #
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Mithral_Demon
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Bank said:

Manly Manson's Manor



That has Maes written over that name.


But nice screens.

Old Post 01-14-10 02:07 #
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Malinku
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update:
I plan on having at least 10 map in this map (might do more)
and I will release each map separate and compile the full pack when I finish all the maps.

and music to two maps will be made by MSPaintR0cks

and new shot of map 2
http://i696.photobucket.com/albums/vv326/Ogerz001/untitled-2.jpg (area in progress)

Old Post 01-17-10 21:10 #
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_bruce_
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Cool... finish it and think of a name later...

Old Post 01-17-10 21:52 #
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esselfortium
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I'd recommend making the ceiling architecture/shapes less symmetrical to the floor's. Personally I'd probably split it up into three separate compartments and raise them up 32 units or so, put a couple of thin borders around them, stick some lights or pipes or panels or whatever on the inner raised ceilings, etc. Possibly make the second of the three compartments (i.e. the middle one) raised up higher than the other two, and make it either a sky window or something else to differentiate it from the two around it. Could even build little computers into or out of the upper walls. Lots of possibilities.

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Old Post 01-17-10 23:04 #
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Malinku
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esselfortium said:
stuff about ceilings

thanks for the ideas as I'm kinda just getting into adding a lot of ceiling detail. (besides lights and skyboxes as I normally use a lot of those)

Old Post 01-18-10 19:26 #
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Malinku
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http://i696.photobucket.com/albums/vv326/Ogerz001/Screenshot_Doom_20100118_230829.png
added a bit more detail to map 2 (that breaks doom2.exe) so this project will be for limit removing ports but I will not add any features that are not in doom2.exe.
(and I will add light above the steps to make the light work better)

Old Post 01-19-10 05:19 #
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Malinku
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edit: not needed anymore

Last edited by Malinku on 01-23-10 at 21:01

Old Post 01-21-10 17:48 #
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Malinku
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Another screenshot of map 2 to show that progress is being made.

http://i696.photobucket.com/albums/vv326/Ogerz001/DOOM0014-1.png

Old Post 02-02-10 03:19 #
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Malinku
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I have just found this map on my external harddrive (thought I lost it in my last computer crash). I'm going to finish map 2 and call it done.

Old Post 07-23-10 09:01 #
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