myk
webbed digits

Posts: 14316
Registered: 04-02 |
Zetta said:
But we thought that it would be very nice if HR were put to its full potential.
This seems rather pretentious, even without coming from someone who "came out of the blue". I usually prefer offshoot projects that are inspired by something because the guys making the derivative love the original, not because they think it falls short. If something is flawed, there must be something more convenient to be inspired by, instead. There are many people that like HR for what it is and won't be amused.
Besides, you say full potential, but you said you'd be concentrating on strategic game play oriented levels with less monsters. Like Plutonia, HR is about strategy and game play, but by using many monsters. By your description, your WAD will likely turn out more like Plutonia than HR, in game play. Why call it HR something? Besides, to be honest, your stated dislike of Plutonia 2 playability makes me a bit skeptical of what you will pull off, since I think play there is pretty awesome.
I'm all for more vanilla map sets. I like being able to run them with the original game behavior (even the original executable), the demo recording and speed running activity that surrounds them, the online play they can attract and the general "low detail" aesthetic, but are you sure you need to call this HR3, and not free yourself to your personal style to simply make a classic megawad of your taste, taking influences more freely to your full potential? Maybe projects like HR2, PL2 and TNT2 made a fad of sorts to reuse names thought up by other people, but lets look back in time. Many good classic megawads through the years were made without having to do that; Memento Mori I & II (these were basically done by the same team), Requiem, Hell Revealed, and Alien Vendetta, for example, to name some rather well-known ones, all had their own names and character. Why not follow suit?
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