myk
volveré y seré millones

Posts: 14424
Registered: 04-02 |
entryway said:
Why people so like to exploit someone else's "trade marks"? Make one's crap with own name, not with Plutonia2, TNT2 or Hell Revealed III.
I tend to agree. I argued using a different name for Plutonia 2. Eventually I helped out regardless of the name choice, as that name was decided by the team leaders, and PL2 seemed like a one-in-a-lifetime opportunity considering the designer roster. Besides, by helping, I think I contributed to make the project more of a legit sequel by encouraging respect for copyrights and using Plutonia as the IWAD, so I can't feel too guilty. You yourself helped a bit in making it more legit by encouraging the team to get in touch with the Casali brothers :p
But it's easy to make an offshoot or sequel without stealing the original name. Appropriating a popular name can be seen as a form of attention whoring. I mean, a Plutonia sequel could be called something like "Plutonian Resurgence" or any such cool name that implies derivation without pretending officialness or a direct association. Likewise, an unofficial HR follow-up could be called "Hell's Revenge" or whatever. Thinking of a good name is yet another way of being original and creative, and of respecting the authors of the original we're being inspired by.
Look at the id-released DOOM games, for example. DOOM and DOOM II are called thus because they were made by id themselves. TNT and Plutonia are DOOM II sequels, if we read their stories, but the authors gave them different, distinctive names. Why? Because they were made by other people.
esselfortium said:
I thought the same thing, until I read the OP more closely:
This case is more indirect than PL2 and TNT2, where Dario Casali and Ty Halderman were asked, respectively.
Zetta said:
Also ven, i just want to point out; did hr2 steal the path2 from hr as we are 'stealing' the path 3 from hr? Food for thought! :D
I'm not certain. You're in touch with Chrozoron, so you can ask him whether he talked to Donner. Also, you could ask him whether there were any terms involved. I mean, Donner giving him the okay to make HR2 does not necessarily imply the okay to make an unlimited number of offshoots with the name.
Edit: Also wanna point out that plutonia2 did not get permission to make a sequel, we did.
Anoche tuve un sueño donde había un par de pájaros, como pichones de águila, color gris paloma, pero grandes como un águila adulto. Uno se tragaba una piedra un poco más grande que una uva y la cagaba intacta segundos después, explicándome el processo verbalmente mientras lo llevaba a cabo.
Phml said:
Strongly disagree, on both accounts.
I tend to agree with you here, particularly regarding the level design. HR is pretty unique and is mainly about strategic play using hordes and mechanics. HR2 is decent but doesn't really have a strong focus, only the high monster count inherited from HR. Perhaps we can blame the amount of authors, or perhaps not enough insight judging what makes HR be HR. It could be argued that the best HR-style disciples have been some authors with their individual styles. To name three examples; Erik Alm, Adolf Vojta and Huy Pham. If any single WAD comes closest to an HR sequel, it may well be Kama Sutra.
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