StupidBunny
Forum Regular

Posts: 831
Registered: 09-07 |
Looks good. I like your use of the zombiemen and the spider mastermind: the former tend to be throwaway enemies, and the latter was interesting since the player had no weapon above an SSG or chaingun. I might suggest you take away a lot of the health--for instance, the area with the mancubi, knights, and imps had waaaaaay to many medikits considering how easy to kill they all were--and probably some of the ammo as well. Also, I don't know if the player is intended to kill the cyberdemon or not, since it isn't blocking anything important and there's an invulnerability orb next to it, but as it stands fighting the cyberdemon isn't that interesting, since it doesn't really go anywhere and killing it with the SSG is tedious. Other than that, some pretty solid gameplay here, and suffers only from health overload.
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