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walter confalonieri
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Registered: 07-09


EDIT: Uploaded on \incoming few moments ago!

Check \idgames for the public release in these days.

Last edited by walter confalonieri on 02-02-10 at 19:35

Old Post 01-18-10 19:43 #
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hawkwind
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Map 01 ...

1. Line 2025 needs the impassible flag.

2. "Snowing" only at certain areas at the start looks a bit weird.

3. Line 575 needs an X alignment of 34.

4. Line 577 needs an X alignment of -41


Map 02 ...

1. Sector 324 needs FLAT19 as the floor.

2. Lines 151, 71 and 73 should also be flagged impassible.

3. Sector 0 changing from flat nfice01 to fwater1 after crossing line 66 looked a bit weird too.

Last edited by hawkwind on 01-19-10 at 05:05

Old Post 01-19-10 03:54 #
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StupidBunny
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Posts: 831
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Looks good. I like your use of the zombiemen and the spider mastermind: the former tend to be throwaway enemies, and the latter was interesting since the player had no weapon above an SSG or chaingun. I might suggest you take away a lot of the health--for instance, the area with the mancubi, knights, and imps had waaaaaay to many medikits considering how easy to kill they all were--and probably some of the ammo as well. Also, I don't know if the player is intended to kill the cyberdemon or not, since it isn't blocking anything important and there's an invulnerability orb next to it, but as it stands fighting the cyberdemon isn't that interesting, since it doesn't really go anywhere and killing it with the SSG is tedious. Other than that, some pretty solid gameplay here, and suffers only from health overload.

Old Post 01-19-10 05:24 #
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walter confalonieri
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thanks

Old Post 01-19-10 19:48 #
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walter confalonieri
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Posts: 862
Registered: 07-09


double post alert!whatever, the maps are been changed following your own
feedback, and i added a third map, will got the cyberdemon...

Old Post 01-23-10 23:23 #
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walter confalonieri
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Posts: 862
Registered: 07-09


oh my god, third post!
whatever the map pack is complete, one last public test and i'll upload this shit on \idgames, finally!

CHECK FIRST POST.

Old Post 01-28-10 19:24 #
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Swec
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Posts: 128
Registered: 08-09


Quite good :) Map02 you don't need yellow key to finnish level?

Old Post 01-28-10 20:04 #
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Swec
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Posts: 128
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I liked map04 but to short and easy to hide for incoming enemies due that the windows are to high up so not many shoot can't get in into the 'train'

Last edited by Swec on 01-29-10 at 20:27

Old Post 01-29-10 20:14 #
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walter confalonieri
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Posts: 862
Registered: 07-09


i've upload the map on idgames!

check it out sooner for the map!

Old Post 02-02-10 19:33 #
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