Phml
Senior Member
Posts: 1823
Registered: 06-09 |
That was my first attempt.
As for your second question, it's kind of a broad topic and there's plenty of things I can occasionally enjoy - even generic techbases sometimes ! ;)
If done well, above all I tend to find monster hordes satisfying and challenging. There's that psychological feeling, being a lone marine taking on seemingly impossible odds ; even though sometimes these kind of maps are easier than maps with much less monsters, but much less space and armament as well.
Sunder by Insane_Gazebo embodies this style perfectly ; impressive, surreal architecture populated by swarms of hellspawn. This is the kind of gameplay you'll only find in Doom, an unique experience no other FPS that I know of allows for, thanks to the hard work of source ports coders and mappers.
Kind of going offtopic there as that's not really what your own maps are about. So as for maps with more conservative monster counts, I prefer layouts with interconnectivity, good flow, lots of space to maneuver and different ways to approach fights. Abstract architecture isn't a necessity but is a big plus.
In a nutshell, I like Doom being something other games can't be, focusing on what I feel are its strengths. While levels depicting realistic areas and focusing on smaller firefights can be fun in their own right, there'll always be the inevitable comparison in my mind with more recent games who can do that just as well and quite often better.
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