CeeJay
Member

Posts: 407
Registered: 11-02 |
zZaRDoZz said:
Okay, at the risk of exposing my nubieness in a most terrible manner;
Is there any way to exploit beserker mode? i.e. a "mode" that inflicts constant damage instead of invulnerability after player touches object (in this case, entity)?
Not sure what you getting at here but yes, all powerup effect (when touched) can be changed in the way they behave through scripting, you can make them increase the players speed, health, armour, height/radius, jump height or give the player the effect of any of the Doom powerups, or a combination of them.
At the moment all of the "inventory" items behave like there Doom counterpart, but i am planning on radically changing their behaviour so they're not activated until player presses a button (i.e jetpack). Something similar to an inventory system.
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