Contorted_Extirpation
Banned
Posts: 72
Registered: 01-10 |
ArmouredBlood said:
Well, the screens look nice, but when I played it in skulltag the flats decided to freak out on me. What port is this meant for, what format did you map in, and which editor are you using? Posting the port intended is generally a good idea, otherwise people play things in their preferred ports and it doesn't always work out ...
Anyway, I thought there was some interesting stuff in there, although the spazzing flats and first map placement of things was meh. Putting more than 3 types of monsters together in a fight takes some doing to keep it interesting, just throwing a mish-mash in takes off a lot of pressure that'd be on the player if it was just 1 or 2 types of monsters. That said, varied map styles and themes keeps doom alive 16 years later despite its rather limited vanilla beastiary.
Also, make sure to use door textures that are recognizably doors, I completely missed the grating-textured door, and the marbface isn't exactly standard. Doom builder 2 can organize textures by type, and there is a door tab already setup.
As for hosting sites, wadhost is my preferred, as you can just right click on the link to your map, chose 'copy link address', and paste it in your thread, and it directly goes to the zip. Yeah you have to .zip it first.
If I did not already mention, Im new to making my own maps and stuff like that. The drop down at the start of the level was intended to be that. If you were referring to the door at the beginning, it is supposed to be a secret, so that's why it is the same texture as the wall.
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