ArmouredBlood
Senior Member

Posts: 1674
Registered: 05-09 |
vdgg said:
We'll see what ArmouredBlood develops. I haven't released a single map in my life, so I'm not an expert, but a crusher could be used as a n-second door trap (adjusting its initial height). If it's very high above a hidden, unreachable mancubus, it can be a 120 second door trap, for example.
That's a very bad idea, relying on what a slaughter map player/mapper makes for a non-slaughter map7 ;P And since I already made a meh M7 for my gothic random maps it'll probably be something vanilla -.- Idea probably has been done before but eh, maybe I'll pull off something interesting, if I ever get around to it. Still want to mess with m9 more ...
There are better ways of making timed traps than using a crusher on a monster with a specific code, like actually using really tall floors that lower, or voodoo dolls with them, although the dolls aren't vanilla.
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