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ArmouredBlood
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Posts: 1674
Registered: 05-09


ooo, fdas. Watched creaphis's, your cautious approach really killed some traps (mancubi, second arch-vile ...). The caco line was actually to keep the barons up there, and I guess I could put a cyber instead of a spidermastermind, wouldn't be too big a difference ammo-wise.

I'll watch vdgg's now, sorry I forgot to say boom compatible, too used to using it so forgot to mention it.

Old Post 02-06-10 02:21 #
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myk
webbed digits


Posts: 14316
Registered: 04-02


Heh, yeah, after I tried playing the WAD in Doom2+ and had the same problem as vdgg, I tried playing Creaphis' demo in Boom and it went crazy (because it's a PrBoom demo.) It's always good to mention the version unless it's obvious by context or unmodified (vanilla.)

Old Post 02-06-10 02:41 #
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ArmouredBlood
Senior Member


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Meh, have an untested ending.

Old Post 02-06-10 02:53 #
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Phml
Senior Member


Posts: 1822
Registered: 06-09


FDA. Fun, but a bit cramped for me. Different floor heights + cybie + arachnotron in enclosed space... ouch. I know I should have backed away and simply let the arachnotron shoot the cybie while keeping the cybie focused on me hiding behind the 64px door, but I didn't feel like it.

Edit : quick TAS.

Last edited by Phml on 02-06-10 at 13:10

Old Post 02-06-10 12:42 #
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