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Pedro VC
Junior Member


Posts: 149
Registered: 02-09


Hi all, this is my new project =P

Features:

- Various new weapons, including chainsaws with coupled chainguns (or vice-versa), quad shotguns, double plasma rifles....
- Some new enemies (i'm trying to not use the overused RR67 bestiary....)
- 3D Floors, dynamic lights and various GzDoom features.
- 32 maps with unstoppable carnage and action.
- Much gore.

Plot:

It's 2444 and basically, you are a dead marine, ressurected by UAC and turned in a super weapon/zombie/marine/robot with super powers. And sure, the demons escape from hell and start a new apocalypse. With everyone in deeply shit, and no chance to stop the invasion, the only chance to save the wor[size 10 . 666³³³]L[/size]d is go down in hell, kill the 4 hell's kings (Baal, Belial, Astaroth & Asmodeus), and after, the Devil himself.....

Screenshots:

http://img521.imageshack.us/img521/2351/ohmygodmanfuckingawesom.th.png
http://img294.imageshack.us/img294/2351/ohmygodmanfuckingawesom.th.png
http://img708.imageshack.us/img708/3092/ohfuckthisiscreensisofuo.th.png
http://img708.imageshack.us/img708/4601/ohfuckthisiscreensisofu.th.png




Soon a playable demo.

Last edited by Pedro VC on 02-07-10 at 21:51

Old Post 02-07-10 19:19 #
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Patrick
someone employed to clean and maintain a building


Posts: 2005
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This is looking Cool! My only beef is the giant-ass screenshots :P

Old Post 02-07-10 19:25 #
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Philnemba
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Posts: 956
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Looks very promising. I suggest you lower the resolution of those pics as they are a bit too big(4th screenshot takes forever to load).

Old Post 02-07-10 19:30 #
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Gez
Why don't I have a custom title by now?!


Posts: 6457
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For those sloped, warning-striped blocks in the second screenshot, I think it'd look better if the stripes on the side were parallel to the slope.

Old Post 02-07-10 19:42 #
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Ismaele
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Posts: 459
Registered: 09-04



Pedro VC said:
With everyone in deeply shit, and no chance to stop the invasion, the only chance to save the word is go down in hell...

"To save the WORD"? =P I suppose you meant "worLd"! ;)

Joking aside, screenshots look good. Keep up the godo job! :)

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Old Post 02-07-10 21:25 #
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Pedro VC
Junior Member


Posts: 149
Registered: 02-09


@Patrick, Philnemba & Ismaele : thanks! =D

@Gez : hm..... thanks by the suggestion.

Old Post 02-08-10 20:10 #
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walter confalonieri
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Posts: 862
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looks cool

Old Post 02-08-10 23:15 #
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PRIMEVAL
Senior Member


Posts: 1200
Registered: 03-09


Kitchen ace! Really lookin' forward to this!

Old Post 02-09-10 00:25 #
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Azamael
Warming Up


Posts: 10
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Pedro VC, you really want to done 32 levels? its too hard and long work.

Old Post 02-09-10 10:24 #
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Khorus
Strife!


Posts: 1113
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More cramped, rectangular corridors. The textures look like they clash to me, especially shot 4. Sorry, but this doesn't do much for me. :/

Old Post 02-09-10 10:36 #
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BeenJammin
Mini-Member


Posts: 52
Registered: 01-10



Gez said:
For those sloped, warning-striped blocks in the second screenshot, I think it'd look better if the stripes on the side were parallel to the slope.


I say flip the right side's hazard stripes to be symmetrical with the left's. I.e. \\\ ///
Regardless, it's a step up for the texture. Nice work!


Khorus said:
More cramped, rectangular corridors. The textures look like they clash to me, especially shot 4. Sorry, but this doesn't do much for me. :/


I hope animation makes up for the clash mentioned but what I see is what looks to be misaligned rock texture between the first two waterfalls.

Old Post 02-09-10 10:53 #
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Philnemba
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Azamael said:
Pedro VC, you really want to done 32 levels? its too hard and long work.


If he's motivated and has plenty of enough time to make 32 maps then let him :P

Old Post 02-09-10 14:54 #
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Pedro VC
Junior Member


Posts: 149
Registered: 02-09


The wad have a complex plot, and i think it's better to do 32 small-medium maps than a 8 episode with enormous maps. And yes, i have time and i'm very motivated =D

Old Post 02-09-10 21:58 #
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Jonno8825
Warming Up


Posts: 22
Registered: 12-09


This looks pretty sick, I'll be waiting!

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Old Post 02-10-10 06:58 #
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Azamael
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Philnemba said:


If he's motivated and has plenty of enough time to make 32 maps then let him :P


If he alone its take 2.5-3 years of his time. But he will try, may be he was lucky and work hard he will done it

Old Post 02-11-10 11:09 #
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Pedro VC
Junior Member


Posts: 149
Registered: 02-09


Here, the updated version of the screenshot 4, with some abstract slopes

http://img195.imageshack.us/img195/3190/swimdopefishswim.th.png

Old Post 02-13-10 20:31 #
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gemini09
Forum Regular


Posts: 792
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Great lighting.

Did you use any special effects for the lighting? Or is it just different light levels? I find GZDoom to be terrible at lighting and I've pretty much disregarded it as part of the detailing altogether.

Old Post 02-13-10 22:32 #
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Doom64Marine
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Posts: 153
Registered: 05-09


nicely presented..i like it.

Old Post 02-17-10 02:00 #
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Pedro VC
Junior Member


Posts: 149
Registered: 02-09


http://img532.imageshack.us/img532/43/screenshotdoom201003122.th.png

Here a new screen (the dormitory, in the "human" part of the map 1)

Old Post 03-13-10 19:01 #
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Pedro VC
Junior Member


Posts: 149
Registered: 02-09


Holy shit, i forgot to release the old demo here.
But anyway, probably in July, or august, there will be a new demo with 9 maps released.

Here, pics of all maps

Map 01 -
http://img692.imageshack.us/img692/6177/92895057.th.png
http://img192.imageshack.us/img192/4599/71025493.th.png
http://img98.imageshack.us/img98/3892/41334333.th.png

Map 02 -
http://img193.imageshack.us/img193/9898/61698263.th.jpg
http://img825.imageshack.us/img825/1496/10220493.th.jpg
http://img560.imageshack.us/img560/8006/50637821.th.jpg
http://img691.imageshack.us/img691/6167/43788771.th.jpg


Suggestions and criticism will be welcome.

Last edited by Pedro VC on 05-30-11 at 23:37

Old Post 05-30-11 23:29 #
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Pedro VC
Junior Member


Posts: 149
Registered: 02-09


Map 03 -
http://img23.imageshack.us/img23/8928/35943225.th.jpg
http://img190.imageshack.us/img190/2564/30255893.th.jpg
http://img843.imageshack.us/img843/820/34567001.th.jpg
http://img33.imageshack.us/img33/9143/87151756.th.jpg

Map 04 -

http://img221.imageshack.us/img221/3894/a12bhs.th.jpg
http://img199.imageshack.us/img199/9500/a11cp.th.jpg
http://img841.imageshack.us/img841/8536/a10hv.th.jpg
http://img638.imageshack.us/img638/4688/32381236.th.jpg
http://img232.imageshack.us/img232/9237/66916584.th.jpg

Old Post 05-30-11 23:32 #
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Pedro VC
Junior Member


Posts: 149
Registered: 02-09


Map 08 -
http://img818.imageshack.us/img818/6933/82352086.th.png
A incomplete prototype of a mayan pyramid


Map 09 -
http://img585.imageshack.us/img585/1861/a20f.th.jpg
http://img37.imageshack.us/img37/1306/a19wm.th.jpg

Old Post 05-30-11 23:34 #
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PRIMEVAL
Senior Member


Posts: 1200
Registered: 03-09


Holy crap, I forgot about this mapset. The new screenies look nice

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Old Post 05-31-11 02:23 #
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Sodaholic
MY POSTS AREN'T THAT BAD!! SERIOUSLY!!!


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Looks very nice, reminds me of Doom 64. It has a lot of atmosphere.

Old Post 05-31-11 03:20 #
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Du Mhan Yhu
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Posts: 514
Registered: 12-10


I can't wait, these screenshots look amazing!

Old Post 05-31-11 04:44 #
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