ArmouredBlood
Senior Member

Posts: 1674
Registered: 05-09 |
FDAs recorded with prboom plus 2.5.0.5 in complevel 3, all pistol started. Haven't played maps so heavy with hitscanners in a while so I was pretty reckless in e1m1, but got over that quickly ;P I thought it was pretty good, could use some broader texturing choices (I dislike startan in general >.<) and probably a few alignments. I didn't spend much time trying to find secrets and didn't find many (1 at most afaik) so they're decently hidden.
e1m2 I found kinda annoying, cause I kept rushing to the rocket launcher and that trap is incredibly difficult to live through going at it that early. I eventually just skipped it until I got the yellow key, then got it after getting the green armor. Even then I stayed in the berserk secret so as not to get overwhelmed in the starting rooms. I kinda liked that room btw. And then the chaingun trap was decent but went on a little too long imo. You also had some architecture that could do with some fixing there, specifically some sectors sticking out a lot next to ones with the no-upper-texture sky trick.
e1m3 was pretty bad in a port that makes anything under 128 extremely dark, so I was basically blind-firing through the cave parts. Initially I thought I was doing ok ammo-wise until I got to the computer room the blue key is in, where another big horde of hitscanners and demons put me into an ammo seesaw. Funnily enough I skipped the cave before that so I got the chaingun AFTER, which I didn't really have a problem with because it was a pain to snipe the hitscanners from the blue key; I wouldn't like to try that from the other side. So then I have fun getting into the other cave cause the demons are all in the way of the elevator, and have more fun running around shooting at stuff I can't see, basically retreating into the teleporter back up, then nearly running out of ammo on my next run through getting the red key, then fumbling into the next part with barely any ammo with some barons and a ton of lost souls and lava with an interesting door I was rather interested in opening but was kept away from. oh btw there's a HoM in the imp closet that opens when you get the red key.
So yeah, I liked 1 and 2, but 3 needs some work, especially testing how dark you can get it without killing playability in ports like prboom. And if you need some help playing back the demos, check this thread or I'd be cool with giving an explanation.
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