Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments

Posts: 3953
Registered: 10-05 |
TOD, you're an evil genius. This took a lot of effort, but it was fun enough to keep me trying.
Criticism:
-The repetition gets a little out of hand. I understand that it's a bigger challenge for the player to do a sequence of actions correctly rather than just one isolated action, but then, instead of forcing the player to do the same thing 10 times in a row, you can force him to do a just-barely-possible sequence of ten different stunts. Also, when the player is free to take a breather in between each obstacle, it's kind of pointless to make him run the same obstacle multiple times. For instance, once the player gets behind the "blue door" once, he's already proved his competence. Why make him do it twice more?
-The "helpful hints" just confuse me. I have no idea what the letters and arrows in the first room are supposed to tell me. If there had just been two arrows pointing to the "bumpable" sides of that box, that would have been plenty. Also, the two blue keys up on pillars made me think that I was supposed to first pick up one of those, so it took me a while before I even thought of bumping the middle box (though maybe the wad title should have given it away).
Gez said:
Also, the map deliberately uses linedefs without a front sidedef
Really? Where, and why?
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