Doom Comic
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > From a Hideous Road of Corpses and Misery to Satan's Secret Oddities! (ITS FINISHED!)
Pages (4): [1] 2 3 4 »  
Author
All times are GMT. The time now is 20:11. Post New Thread    Post A Reply
hardcore_gamer
Fáviti Member


Posts: 1642
Registered: 03-07


I have been working on this level for some time now. My aim is to create a really dark 1 hour long level that emulates the scary theme of PSX Doom and Doom 3. The map uses new tech textures and the PSX Doom sounds, as well as a sound track from Doom 64 (yes I know the file size is large but since this is suppose to be worth a full hour (at least) of gameplay and is really important for creating the atmosphere I want to create I think its worth it)

The map is for Zdoom, it uses Zdoom features such as slopes and colored lights.

The map will be part tech base part hell, though the two (or more) sections will be separated and the theme won't just suddenly change from tech to hell. It will happen "naturally" as hell slowly "eats" the base.

As for the story:

The story so far......

Your a elite former soldier and a gun for hire. Something has gone terribly wrong (for the tenth billionth time) at a secret research base on the North-Pole that belongs to the Gionetics corporation, the UAC's biggest competitor. After begin contacted by Gionetics, they convince you take care of there mess since they don't want the disaster to become aware to the public in return for a big fat paycheck. After you arrive on there secret base of operations in Canada for one final stop, they brief you about the situation and tell you that they were experimenting with stolen technology they stole from the UAC in an attempt to perfect the teleportation technology for there own purposes only to repeat the mistake made by the UAC on Mars all of those years ago.

Because of the North-pole's remote location, the demons have not yet been able to find a way to leave the base area and thus Earth is save for the moment. But there numbers continue to grow and if they aren't stopped soon then all of Earth will be in grave danger........

You paradrop down and land right outside the base entrance, you open the entrance door and enter the base.........there is no turning back now.

Screenshots (I know they are really dark but the map is suppose to be dark and its easier to see what is going on in-game then it is on the screens, plus you may have to adjust video settings when playing the map since the maps brightness appears to vary depending on what monitor I play the level on).

http://img24.imageshack.us/img24/259/54544411.png

http://img251.imageshack.us/img251/3128/38757221.png

http://img341.imageshack.us/img341/3707/52657265.png

http://img231.imageshack.us/img231/442/12882297.png

Here is a editor screen (Since the map is really big I could only fit a portion of it into the screenshot so keep that in mind).

http://img168.imageshack.us/img168/7185/42522758.jpg

Please comment! Also, I will gladly accept any offers from people who want to playtest this since I really need to get some feedback from people for the sake of fine polishing my map.

So far I would say the map is roughly 35-40 % finished as it has roughly 20 min worth of gameplay in it right now.

EDIT: For the sake of keeping everything new on the fist post, here is the sneak peak trailer:



EDIT: Here is the gameplay demo trailer



EDIT: THE PROJECT IS NOW FINISHED. HERE IS THE /IDGAMES LINK TO THE FULL DOWNLOAD: http://www.doomworld.com/idgames/?id=16291

Last edited by hardcore_gamer on 12-11-10 at 14:28

Old Post 02-26-10 17:38 #
hardcore_gamer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Mechadon
Senior Member


Posts: 1753
Registered: 12-06


It's kind of hard to see anything in the screenshots since it's so dark. But the bits in the DB shot look pretty good. Aaaand that's all I can think to say at the moment.

Old Post 02-26-10 18:24 #
Mechadon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Chex Warrior
Junior Member


Posts: 195
Registered: 03-08


Looks awesome, keep it up.

Old Post 02-26-10 18:26 #
Chex Warrior is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
hardcore_gamer
Fáviti Member


Posts: 1642
Registered: 03-07



Mechadon said:
It's kind of hard to see anything in the screenshots since it's so dark. But the bits in the DB shot look pretty good. Aaaand that's all I can think to say at the moment.


Yea. liked I said it appears to be very dark on some monitors but not on others. Right now I am viewing this thread on my laptop for example and I an see whats on them just fine.


Chex Warrior said:
Looks awesome, keep it up.


Thanks!

Since you like it would you care to playtest for me?

EDIT: That also goes for anyone else who wants to playtest the map for me.

__________________
Classic Doom forever!
--------------------
Like really long, dark and creepy levels? Then check out mine!

Last edited by hardcore_gamer on 02-26-10 at 23:47

Old Post 02-26-10 18:38 #
hardcore_gamer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
TheMionicDonut
Member


Posts: 590
Registered: 04-08


Hi Dark Forces Textures.

Old Post 02-27-10 04:51 #
TheMionicDonut is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Snakes
Senior Member


Posts: 1354
Registered: 09-09


Hey, I know I was supposed to be playtesting this and sorry I forgot... I've played about 10 minutes worth of Doom in the past couple of weeks. Too busy trying to find a new job and all. I'll try and get back to you sooner than later. Maybe by Sunday.

Old Post 02-27-10 05:50 #
Snakes is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Cjwright79
Banned


Posts: 501
Registered: 11-09


Looks extremely good, but orthogonal as usual.

Old Post 02-27-10 05:56 #
Cjwright79 is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
hardcore_gamer
Fáviti Member


Posts: 1642
Registered: 03-07



TheMionicDonut said:
Hi Dark Forces Textures.


Yes, the map uses the Dark Forces textures. And also the Doom 1 for Doom 2 textures as well.


Cjwright79 said:
Looks extremely good, but orthogonal as usual.


I am trying the best I can to make sure the map won't look too linear. Plus there is this one area I am sort of considering to scrap and replace with an entirely new area.


Snakes said:
Hey, I know I was supposed to be playtesting this and sorry I forgot... I've played about 10 minutes worth of Doom in the past couple of weeks. Too busy trying to find a new job and all. I'll try and get back to you sooner than later. Maybe by Sunday.


No problem. Though considering how much I have added to the map since I last spoke to you I should probably send you the latest version of the map once you feel like playtesting it. Also, good luck on find a new job.

Old Post 02-27-10 12:38 #
hardcore_gamer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 6458
Registered: 07-07


Linear != orthogonal.

Many Wold3D maps were not linear at all, and that engine only allows orthogonality.

On your editor screenshot, we see rectangular rooms, a cross-shaped corridor hub, and another corridor with a 90% angle. Then we have a couple of corridors that go in diagonal, cool. Why no curving hallways? Why no angles other than 45° and 90°?

Old Post 02-27-10 12:55 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
kristus
Megablast!


Posts: 9570
Registered: 07-00


"Hello darkness my old friend..."

Old Post 02-27-10 12:58 #
kristus is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Cjwright79
Banned


Posts: 501
Registered: 11-09


Orthogonal means nearly everything is at right angles; everything is a square or rectangle in basic shape. And I do mean everything -- like 99% of wads have this issue.

Old Post 02-27-10 15:20 #
Cjwright79 is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
kristus
Megablast!


Posts: 9570
Registered: 07-00


That is too true, unfortunately.

Old Post 02-27-10 15:23 #
kristus is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
walter confalonieri
Forum Regular


Posts: 862
Registered: 07-09


hey great map! i like to beta test it...

Old Post 02-27-10 16:03 #
walter confalonieri is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
hardcore_gamer
Fáviti Member


Posts: 1642
Registered: 03-07



walter confalonieri said:
hey great map! i like to beta test it...


Ok! I will PM you a download link. Anyone else who feels like playtesting is also welcome to do so.

And by the way everybody, here is a sneak preview trailer for the level!

Old Post 02-27-10 19:47 #
hardcore_gamer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 6129
Registered: 06-06


Kudos for the title! I'm curious how will it be ultimately called in /idgames. FHRCMSSO? It fits.

This may sound like a tough job, because you're not English-speaking (neither am I), but please work on the orthography and grammar (such as using their for possessives and there for relative locations, and it doesn't stop here)! Also, you could be using a more artistic font. I don't know, but I feel that Arial or whichever is that doesn't look complete.

Maybe roaming cacodemons in that sky too... Most Doom art scenes had a habit of positioning a caco in the corner...

Old Post 02-27-10 20:46 #
printz is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
hardcore_gamer
Fáviti Member


Posts: 1642
Registered: 03-07



printz said:
Kudos for the title! I'm curious how will it be ultimately called in /idgames. FHRCMSSO? It fits.

This may sound like a tough job, because you're not English-speaking (neither am I), but please work on the orthography and grammar (such as using their for possessives and there for relative locations, and it doesn't stop here)! Also, you could be using a more artistic font. I don't know, but I feel that Arial or whichever is that doesn't look complete.

Maybe roaming cacodemons in that sky too... Most Doom art scenes had a habit of positioning a caco in the corner...



Sorry about the grammar, I am really trying to do my best here!

Old Post 02-27-10 21:03 #
hardcore_gamer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 6129
Registered: 06-06


The introduction reminds me of an old idea of mine of replacing DEMO1 (for vanilla megawads) with a demo recording where the viewport slowly backpedals while text appears in front.

Old Post 02-27-10 21:27 #
printz is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
hardcore_gamer
Fáviti Member


Posts: 1642
Registered: 03-07



printz said:
The introduction reminds me of an old idea of mine of replacing DEMO1 (for vanilla megawads) with a demo recording where the viewport slowly backpedals while text appears in front.


That sounds interesting, why did you scrap the idea?

Old Post 02-27-10 21:34 #
hardcore_gamer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 6129
Registered: 06-06


Because it wasn't part of any project, it was just thinking what could be done. I couldn't map back then :) (not that I have the interest right now, either. so don't sign me up on anything now).

Old Post 02-27-10 21:50 #
printz is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Chex Warrior
Junior Member


Posts: 195
Registered: 03-08


Yeah I'd love to play test, send me the link.

Old Post 02-27-10 22:14 #
Chex Warrior is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
hardcore_gamer
Fáviti Member


Posts: 1642
Registered: 03-07



Chex Warrior said:
Yeah I'd love to play test, send me the link.


I will send you a PM.

Old Post 02-27-10 22:16 #
hardcore_gamer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
scalliano
Member


Posts: 627
Registered: 08-09


This looks very interesting - nice to see someone else who isn't afraid to use coloured sector lighting. I certainly wouldn't mind giving this a go. Keep it up!

Old Post 02-28-10 04:21 #
scalliano is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Snakes
Senior Member


Posts: 1354
Registered: 09-09



hardcore_gamer said:
No problem. Though considering how much I have added to the map since I last spoke to you I should probably send you the latest version of the map once you feel like playtesting it. Also, good luck on find a new job.


That's fine. Just PM me and I'll get back to you by the end of the week, I think.

Old Post 02-28-10 04:28 #
Snakes is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
hardcore_gamer
Fáviti Member


Posts: 1642
Registered: 03-07



Snakes said:


That's fine. Just PM me and I'll get back to you by the end of the week, I think.



Ok, I will PM you the download links.

Old Post 02-28-10 12:24 #
hardcore_gamer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
The Lag
Member


Posts: 538
Registered: 02-07


it looks good, but if it is mood/tension you are going for then keeping things that dark all the time doesn't really help as much as great use of lighting and shadow.

Old Post 02-28-10 23:38 #
The Lag is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
hardcore_gamer
Fáviti Member


Posts: 1642
Registered: 03-07



The Lag said:
it looks good, but if it is mood/tension you are going for then keeping things that dark all the time doesn't really help as much as great use of lighting and shadow.


I am relying heavily on darkness combined with colored lighting and really dark music (the Doom 64 sound track that has the cries in it) to create the mood/tension. That isn't to say I don't use any interesting lighting either.

__________________
Classic Doom forever!
--------------------
Like really long, dark and creepy levels? Then check out mine!

Old Post 03-01-10 01:09 #
hardcore_gamer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
doom_marine666
Mini-Member


Posts: 62
Registered: 08-09


hi

this map sound cool/creepy i also want to beta test it..
can you send me the link please

dm666

Old Post 03-02-10 00:58 #
doom_marine666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
hardcore_gamer
Fáviti Member


Posts: 1642
Registered: 03-07



doom_marine666 said:
hi

this map sound cool/creepy i also want to beta test it..
can you send me the link please

dm666



I will PM you.

Old Post 03-02-10 01:12 #
hardcore_gamer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
scalliano
Member


Posts: 627
Registered: 08-09


If by the Doom64 music with the cries in it you mean the music from Altar Of Pain, my advice is to use the music from Mt. Erebus on PSXDoom. Same music, only better.

My tuppence worth :)

Old Post 03-02-10 01:33 #
scalliano is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
walter confalonieri
Forum Regular


Posts: 862
Registered: 07-09


ok, i played the map.
It's a good map, nice visuals but there's to fix this ceiling texture and maybe add an exit.... but it's ok.

Old Post 03-02-10 18:21 #
walter confalonieri is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 20:11. Post New Thread    Post A Reply
Pages (4): [1] 2 3 4 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > From a Hideous Road of Corpses and Misery to Satan's Secret Oddities! (ITS FINISHED!)

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory