trooper077
Member

Posts: 319
Registered: 05-09 |
Patrick said:
Some more gameplay ideas:
Hub-based map (or something similar) with the ECTO-1 sprite as a way to return to Ghostbusters HQ to restock. only when all ghosts have been captured can you deposit them and move onto the next mission.
In Batman Doom, it was cool how you could always find some cool secret stuff every time you returned to the Bat Cave. Something like that would be fun to implement.
but does anyone have any gameplay feedback at all? I'm sure ya'll are jumping to get started with all the cool zdoom features that are out there and such, but what are some other ideas ya'll have had? I'd love to hear some suggestions.
The two first ideas sound great,and if theres any gameplay intergraited into the game would be a brand new looking ghostbusters HQ,Also something that has a feeling of doom,but contains the heart of a ghostbusters fanboy,when the gray lady scares the team out of the libary,it needs to feel like they just ran out of the libary,when statepuff is climbing the side of the building,it needs to look like hes climbing it.
Pr we could do a completely different storyline like the new game did or just a 10 level megawad of bustin ghosts with some cameos from the movie.
Two more things to add to the list,NONE of the old maps should be used
And either the title screan or the end game needs to have the actually ghostbusters theme song,not the midi version,but the actual ray parker jr version
Bustin should make you feel good!!
Last edited by trooper077 on 03-11-10 at 06:51
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