[WH]-Wilou84
Member

Posts: 339
Registered: 12-06 |
Graf Zahl said:
They may be medium level
Well, having only 300 HP they'd be considered "weak" enemies ( by Doom II standards ), but as you said their threat factor is high, placing them into middle-tier position I'd say.
Graf Zahl said:
Yes, they can break a level and as long as people share your opinion on them levels will get broken. You need to master Doom's controls exceptionally well and not allow the slightest of errors when fighting a horde of Revenants.
Levels can be broken if map authors screw things up by placing enemies in a wrong way. It can happen, of course, and with any kind of enemy.
But in good levels like that famous AV29 Revenant curve, you have enough space to dodge, and enough ammo to be the one in control.
Granted, it takes some time to master, and it may be hard for novice and casual players. But why do casual players select advanced, unadapted skill settings ?
Graf Zahl said:
You need to master Doom's controls exceptionally well and not allow the slightest of errors
Come on... Small mistakes can be tolerated ( you usually have high health and armor provided in such encounters ), but of course, if a pack of homing missiles manage to catch you, it's over indeed :)
Anyway, really, if you can't deal with Revenant hordes, it's either because the level is badly designed or because you're not skilled enough. In that case, selecting a lower skill level may help ( and that Revenant horde may magically be reduced ). Or you can try again and again, you'll eventually get used to it.
Trying to record demos on AV / HRII / Deus Vult is a very good way to learn how to deal with such traps. At least, it worked for me.
Doom II's Ultra-Violence mode is quite easy by today's standards, but it doesn't mean every wad's UV settings should be as easy.
And if you can't cope with it at all, fortunately there's a lot of other different wads to play with.
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