pinata666
Warming Up
Posts: 12
Registered: 02-10 |
Gameplay: There's nothing more frustrating than a prolonged key/switch hunt, especially if a key is on one side of a level and the door it opens is way over on the other side (in wads with small maps like Scythe, this obviously isn't a problem... but if the map is huge, it gets annoying real fast). At any rate, the game is called a first-person shooter, not a first-person switch-flicker or first-person door-opener. I want to shoot things... to me, that's gameplay, and it's the only aspect of gameplay for this particular game. I use IDKFA whenever I see a keyed door and no corresponding key in the immediate area, and IDCLIP to get around things that have to be activated with switches. No exceptions.
As for focus on one particular type of monster... yes, that is aggravating, but it's very rare in the pwads that I've downloaded. Of course, maybe as much as 70% of the pwads I've downloaded are from the x-rated section so my custom dooming experience is probably different from most other people's.
Design/detail: I tend to like pwads a bit more if it looks like a little effort went into them (Doom II Extreme, Webgrrlz, Trinity College). I also like seeing things I've never seen before in a Doom game, and tend to seek out wads that sound like they match this description (hence my tendency to download x-rated wads).
Challenge: Too hard, and I get frustrated very quickly. No plasma gun for more than five levels (or no plasma gun before encountering a Revenant/Hell Knight/Baron of Hell), and I get frustrated very quickly. But since I'm an experienced (15 years) doomer, my idea of "too hard" is probably on the higher end of the learning curve. Not saying I'm really awesome, but I can get through the first 10 levels of Doom II on UV without using IDDQD. So I don't mind a little challenge, but if you go crazy with it you can break a level very easily.
Tricks/traps/obstacles/ambushes: I don't mind them, but some people rely way too heavily on them when designing a wad... I've seen some otherwise very good levels get broken by having too many "Oh shit" moments.
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