Super Jamie
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Posts: 2664
Registered: 03-08 |
First play. 1 death, 1 completion. UV. PrB+ complevel 9
It's a similar style to your other maps, vanilla-feeling with some finer detail here and there but with Doom 2 monsters in it. This isn't a bad thing as you make fun maps :)
I walk back and forth over a couple of areas to indicate things. First is a lamp sector that could do with a blocking line.
Second is the grate lifts which should be monster-blocked or something to stop the lift just going up and down in front of you because bad guys get stuck half-on it. You could even reverse the vertical direction of that whole encounter, so the player has to go UP a lift and face monsters straight away.
I thought giving the SSG that early was a bit of a nerf. I would have waited at least until the first Revenant, the above-mentioned grate lift, or the stairwell just before the huge trap where I die.
Speaking of, the hordes-of-monsters traps were kinda rubbish. That first one I just sit there and snipe through the window with the chaingun.
The next is then way too hard as it's very easy to just get blocked in, panic and die which is how I got my first death. I'm all for attacks coming from multiple directions but I thought that one was a bit too much. I only just escaped it the second time.
The last one is boring, except for the Revenant there's no real threat cos it's just weaker stuff coming from the front, and coming pretty slowly at that. You also have a shitload of ammo by the end, which is a concern if you're planning a MAP02.
Overall enjoyable, good use of the weaker enemies to place the player in danger in early parts, a few points could be better.
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