killingblair
Junior Member

Posts: 102
Registered: 10-04 |
Ok, so the progression of this has pretty much degenerated to a.) Ralph made a map and b.) Xenaero and I put some very limited ACS/DECORATE stuff in it.
Right now you can gain possession of the puck (i.e. use SetActorPosition and some math to put the puck directly in front of you at all times, and some math to make sure you can't skate with the puck looking backwards. Although, some experimental code is underway to have a "tracer" shoot and die on a solid surface, and when it does so, the puck is updated. As far as I know, this is the only way to have small objects not teleport through solid objects. You can also shoot pucks and "charge" shots depending on how long you hold the attack button, but this is very primitive.
However, the project has crawled to a slow since and had very little progression. So, I am taking over this project. It's going to be a lot of work but it's a great idea that has never been done before. Would anybody like to offer, any help at all is fantastic.
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