Weird impy thing
User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > I REALLY need help on this huge new project
Pages (2): « 1 [2]  
Author
All times are GMT. The time now is 15:33. Post New Thread    Post A Reply
Kid Airbag
Not really a kid. Not really an airbag. WHAT THE HELL IS IT?!? Who's asking? Are you French? An airbag is a safety device in a car that inflates during a collision and blocks you from smashing your head into the dashboard or steering wheel!


Posts: 6359
Registered: 12-00



Also, does anyone know how I could implement food into the levels? It would not effect the player, except it would stop enemies while they ate it so you could mow them down with a shotgun. You could lure imps into a room with them, so they would slow down for ya. I got this idea from someone on a New Doom forum. Does anyone know how I could do this?
I have no idea if this is correct or not, but maybe, just maybe if you made a dummy player and gave him food sprites, and made it invulnerable, it might work. But I'm really not sure.

Old Post Feb 5 2002 03:15 #
Kid Airbag is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Espi
Möh.


Posts: 682
Registered: 06-00



stop enemies while they ate it so you could mow them down with a shotgun.

idea from someone on a New Doom forum

Old Post Feb 5 2002 16:09 #
Espi is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Fredrik


Posts: 11798
Registered: 05-00


ROFL

Old Post Feb 5 2002 18:57 #
Fredrik is offline Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
esselfortium
A Major Doomworld Concern


Posts: 7060
Registered: 01-02


I might, as a secret joke, make some of the monster food be little boxes with "Imp Treats" or "Mancubus Munchies" written on them.

Old Post Feb 5 2002 21:50 #
esselfortium is offline Twitter account Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
esselfortium
A Major Doomworld Concern


Posts: 7060
Registered: 01-02


or perhaps Caco Crunch?

Old Post Feb 6 2002 13:24 #
esselfortium is offline Twitter account Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Kid Airbag
Not really a kid. Not really an airbag. WHAT THE HELL IS IT?!? Who's asking? Are you French? An airbag is a safety device in a car that inflates during a collision and blocks you from smashing your head into the dashboard or steering wheel!


Posts: 6359
Registered: 12-00


Well, I made the opening room so far, but I still have to plan out the level before I continue working.

Old Post Feb 8 2002 20:45 #
Kid Airbag is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Quasar
Moderator


Posts: 6592
Registered: 08-00


No one ever joins existing projects, they just try to start their own, and that's why there's so many that never get released. Eternity celebrates its 5th anniversary of development today, and one of the chief reasons why is a lack of mapping help. To the few mappers who have contributed, I thank you all.

Lesson 1: don't assume that existing projects will consider your work subpar -- often times mappers approach me like I expect them to be professionals in the map design business. While I do have quality expectations, I'm not a detail freak. You don't have to be Afterglow or kdoom (who is contributing some maps, btw ^_^) to make a map that would do for Eternity TC.

Lesson 2: don't expect other people to help you -- the DOOM community is already too thinned out both in sheer number and in talent distributed between existing projects -- if you can't do it yourself at this point, you might as well see about joining an existing project -- it can be just as satisfying -- if you think I'm a hypocrite for saying this, consider that I *have* done a large amount of work across the board on Eternity -- coding the engine, doing some sprites and textures, and mapping, not to mention story line & plot development, and managing the whole project, which is a lot of work.

Lesson 3: know your limits -- back when I started Eternity I was too ambitious -- I believed I would have dialogue and scripting in months, and its turned out to be years -- in my case, the experience and motivation gained has been worth it, but most people won't invest that much time in something, so start out simple if you can.

Thus sayeth Quasar.

Old Post Feb 8 2002 21:18 #
Quasar is offline Twitter account Youtube Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Kid Airbag
Not really a kid. Not really an airbag. WHAT THE HELL IS IT?!? Who's asking? Are you French? An airbag is a safety device in a car that inflates during a collision and blocks you from smashing your head into the dashboard or steering wheel!


Posts: 6359
Registered: 12-00



Lesson 2: don't expect other people to help you -- the DOOM community is already too thinned out both in sheer number and in talent distributed between existing projects -- if you can't do it yourself at this point, you might as well see about joining an existing project -- it can be just as satisfying -- if you think I'm a hypocrite for saying this, consider that I *have* done a large amount of work across the board on Eternity -- coding the engine, doing some sprites and textures, and mapping, not to mention story line & plot development, and managing the whole project, which is a lot of work.
I'd actually rather work on a project, because I don't have as many ideas or motivation if I'm just making levels for me.

Old Post Feb 8 2002 22:36 #
Kid Airbag is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Vegeta
I don't "POST WAREZ, POST WAREZ!" anymore


Posts: 2645
Registered: 02-02


It's an interesting project, I think I can help. Please e-mail me at vegeta@topmail.com.ar

Old Post Feb 13 2002 14:01 #
Vegeta is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Erik
Senior Member


Posts: 2099
Registered: 10-01


Actually, I rarely work on the projects I am involved in. I much rather just make some level I feel like making at the moment. If I have to do something, I easily lose interest.

Old Post Feb 13 2002 14:59 #
Erik is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 15:33. Post New Thread    Post A Reply
Pages (2): « 1 [2]  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > I REALLY need help on this huge new project

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.