ArmouredBlood
Senior Member

Posts: 1674
Registered: 05-09 |
udderdude said:
The start area where the stairs are there and the height variations actually change how you fight the enemies is what you should do more of.
A theoretical example - It's relatively easy to ssg a cyb when it's a clear open space. It's harder to do so in a more cramped area, but you have room to let rockets fly past, and much harder when they can't. Now say you're on a 64 unit platform above the cyb. That's easier in every situation since there's a good chance the cyber will get close and shoot the wall instead of you. Now put the cyber on a platform and you on ground level, and it's harder to dodge, as the rockets will explode a little closer behind you as you get closer to the cyber.
Each demon has pros and cons to fighting at different height variations, and doing this adds more to fights that would otherwise be not very interesting to people who have played the game for 5, 10, even 15 years.
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