phi108
Member

Posts: 507
Registered: 03-08 |
I tried to make a more realistic blood effect for SMWGuns. When a blood splat occurs, 1, 2, or 3 half size versions of doom's blood sprite shoot out in different directions, but not too far, not just straight up like nashgore. This seems like entry/exit wounds I guess, as opposed to vanilla Doom "squashed tomato" that just drops to the floor.
With the small size of these sprites and their short life, as well as not leaving blood residue laying around on the floors, I guess this method is realistic, maybe minimal. I could try to add smaller blood decals for when this flying blood hits walls.
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