Khorus
Strife!

Posts: 1129
Registered: 04-05 |
Are you using flats for walls in shot 2? And walls for flats in shot 4? That is a feature only a few source ports support, so you're limiting quite a large part of your playerbase. Unless you're using other features that I can't tell from the shots or aren't in the OP?
Anyway. Good texture work will really improve the quality of your maps. Shot 1 is an example of where you aren't cutting into the shape of texture (though the centre sector could be improved). Shot 5, though, the STARTAN1 texture is being cut into on those hellish windows and the alignment of the texture is out of place next to the others. Upper and lower unpegging them there will sort that out.
Another example in shot 5 is that construct in the middle of the room. The FLAT5_5 ceiling doesn't suit the COMPSPAN walls. CEIL5_1 would do much better there as it fits the compsan colours.
Anyway, while I know you're trying to keep this simple, polishing up your maps will make them that much more memorable.
Oh, and while it really doesn't bother me at all, the shots don't remind me much of E1. :p
Don't look for others on whether you should make your episode. If you want to make one, go ahead and make it! :)
Best of luck with your maps.
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