Severed bunny head
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > The misplaced Set of Doom Maps ---W.I.P---
Pages (2): « 1 [2]  
Author
All times are GMT. The time now is 05:46. Post New Thread    Post A Reply
omegamer
Member


Posts: 305
Registered: 02-10


Anyone tested already?

Old Post 04-23-10 15:35 #
omegamer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
D_GARG
Forum Regular


Posts: 797
Registered: 12-09


i tried it

it looks like its in a quite raw version right now, you need to fix texture offsets later.

there are no traps in this map.

it can be developed to something more intresting :)

Old Post 04-23-10 15:55 #
D_GARG is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
DeathevokatioN
Forum Staple


Posts: 2089
Registered: 03-10


Doesn't let me download it... says it's "temporally unavailable".

Old Post 04-23-10 17:36 #
DeathevokatioN is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
phi108
Member


Posts: 507
Registered: 03-08


It was pretty fun, though it looked strange in some places. It was a bit short, though as part of a set of maps, it should be good. I hope to see more!

Old Post 04-24-10 02:40 #
phi108 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
omegamer
Member


Posts: 305
Registered: 02-10


Will add screens of map2 later

Old Post 04-24-10 09:20 #
omegamer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
omegamer
Member


Posts: 305
Registered: 02-10


Early screens of map2 (E1M2)

http://img340.imageshack.us/i/skull...4221148126.png/
http://img27.imageshack.us/i/skullt...4221148202.png/
http://img710.imageshack.us/i/skull...4221148436.png/

I had many problems with the texture offsets but I think its fine.
At shot 1 you start.
At shot 2 you went in the room seen at the left site of shot 1, and at shot 3 you walked over the cratetop and teleportet up to the monster "Bunker".

EDIT: The place of shot 3 in from another place

http://yfrog.com/f1skulltag201004221204414p

Last edited by omegamer on 04-24-10 at 11:05

Old Post 04-24-10 10:51 #
omegamer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
omegamer
Member


Posts: 305
Registered: 02-10



DeathevokatioN said:
Doesn't let me download it... says it's "temporally unavailable".


Now its aviable

Old Post 04-24-10 10:52 #
omegamer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
omegamer
Member


Posts: 305
Registered: 02-10


Hello???

Anyone interested?

Old Post 04-24-10 11:14 #
omegamer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
omegamer
Member


Posts: 305
Registered: 02-10


I made an editor shot of "The Place"

http://yfrog.com/5mbuilder2010042212383373p


But of course, thats not the only place at the level !!!

Old Post 04-24-10 11:39 #
omegamer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
omegamer
Member


Posts: 305
Registered: 02-10


Please give feedback !!!

Old Post 04-24-10 16:17 #
omegamer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
omegamer
Member


Posts: 305
Registered: 02-10


Hello???

Old Post 04-25-10 09:25 #
omegamer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 7046
Registered: 07-07


Those cardboard crates embedded in the dirt stairway or soaking in the blood pool look rather silly.

Old Post 04-25-10 09:38 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
omegamer
Member


Posts: 305
Registered: 02-10


Aha.

Old Post 04-25-10 09:59 #
omegamer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
omegamer
Member


Posts: 305
Registered: 02-10


Map2 finished. Please be nice and test for me.
The third level will play near a gigantic cave system.
Do you like that idea?

Download: http://www.megaupload.com/?d=OC3VFVZW

Old Post 04-25-10 10:39 #
omegamer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
omegamer
Member


Posts: 305
Registered: 02-10


Can anybody please test it???

Old Post 04-26-10 10:27 #
omegamer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
killer2
Member


Posts: 514
Registered: 02-10


It is good to edit your posts,and avoid double posting (well,seven in a row posting in your case) :P.
About the mapset,it looks quite fine from the screens,but nothing i would be interested to play.

Old Post 04-28-10 21:00 #
killer2 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 05:46. Post New Thread    Post A Reply
Pages (2): « 1 [2]  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > The misplaced Set of Doom Maps ---W.I.P---

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory