Solarn
Member
Posts: 481
Registered: 09-08 |
Yeah, a question in the Doom Editing board about speedmapping got me thinking how awesome speedmapping is. So I'm starting a session now. Whoever joins should create a map in or under 1 hour 90 minutes. With such a short time, the focus should of course be on gameplay rather than detail, although ideally the maps should be fully textured. Whether a bunch of people join or none at all, the goal is to have fun and push our limits mapping. The time where I am is 10:10 PM (Central European Time, which is 9:10 PM GST) and the session will end the same time tomorrow.
As for me, I'm starting work on a map immediately. I'll edit this post with a link when it's ready. FAILED.
Oh, also, the maps should be for Doom 2, as I'd like to collect them in one WAD when the session is done and if everyone agrees.
EDIT: Also forgot, the maps should be Boom-compatible as it seems to be pretty much the standard. You can make vanilla-compatible maps if you want, but please no advanced port-specific shenanigans.
SECOND EDIT: Yeah, I pretty much failed. Only about 25% of my map is done and there are only four minutes left of the hour I gave myself. I suck at anything involving speed.
Last edited by Solarn on 04-18-10 at 21:36
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