audiodef
Junior Member

Posts: 207
Registered: 03-10 |
Thanks for all the responses, guys. I tested my wad in Chocolate (crashed, don't know why), Legacy, Edge and Zdoom. Seems to work OK with those, although some of them played the wad REALLY dark. Is this my fault or the fault of the engine?
I downloaded the latest Doomsday and it plays - it just takes a minute to load. Does this wad border on "too big" at all?
I fixed the texture errors. I wasn't really writing it for a specific port - should I?
I've uploaded the wad again. I still have to add monsters for the medium and hard levels, but I'm done with the layout. I'd appreciate any constructive criticism. Too many/not enough monsters for the difficulty level, too much/not enough health, ammo, etc. I've tried to make it tricky and interesting.
(Actually, the too many/not enough monsters may not apply until I've added more, but I could use some hints on that point.)
Also, I know the music level is low. The music is mine, a MIDI export of "Bullet In My Brain". I just need to bring the levels up and re-insert it when I'm ready to say "that's a wrap".
That link again, for convenience, is http://audiodef.com/doom/Reason.wad
__________________
"We've learned to live without stupidity" --Klaatu
Free music for free minds: http://www.audiodef.com
|