Sarge
User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Unholy Realms (28 Maps Done)
Pages (4): « 1 2 [3] 4 »  
Author
All times are GMT. The time now is 01:01. Post New Thread    Post A Reply
Tango
Senior Member


Posts: 1823
Registered: 04-06


hot damn. your style is exactly what i love to see in a doom map. like the offspring of scythe2 and vanguard.

Old Post Jun 17 2011 01:04 #
Tango is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Use3D
Forum Legend


Posts: 4742
Registered: 04-02


Yeah, looking awesome Snakes.

Old Post Jun 17 2011 01:05 #
Use3D is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Snakes
Forum Staple


Posts: 2534
Registered: 09-09


Just reminding people that the project is still alive. I've complete three maps over the past week or so and have another in the works currently. Can't expect this pace to keep up forever, though :)

In addition, more music and gfx from PRIMEVAL are being worked on and the Map31 slot is being granted to a special "guest mapper" to give the project a spiritual connection to Scythe, which is my personal favorite wad.

As for the most recent maps, I will say that the focus on non-linearity and chaotic gameplay has been increased as opposed to what some saw the 12-map demo (e.g., nothing similar to Map09, Map11). Also, I have a more set difficulty curve to work with now than before:

Map01-Map05: Warm-up and fast-blast maps.
Map06-Map11: Increased difficulty, but nothing too tough on UV
Map11-Map20: Something akin to PL2 or PRCP, with the end of the episode nearing a routine mastermind/cyberdemon pace
Map21-Map25: Much like Scythe's 3rd episode - limited armor, but relatively manageable enemy count. Skills 2 and 3 will feature more armor for players who have difficulties here.
Map26-Map30: Very challenging maps, near HR challenge.

The plan is to make the skills sort of like older wads, with skill 2 being for the kids and skill 3 being for those who can't handle the toughness of UV.

Map19


Map21:


A mid-2012 released date is a reasonable expectation ATM.

Last edited by Snakes on Oct 15 2011 at 19:56

Old Post Oct 14 2011 05:07 #
Snakes is offline Twitter account || Blog || PM || Post History || Add Buddy IP || Edit || Quote
esselfortium
A Major Doomworld Concern


Posts: 7033
Registered: 01-02


Hey, I recognize that first map, I think :)

Looks good. I don't know how you complete three maps in a week, but please keep on doing whatever it is you're doing :P

Old Post Oct 14 2011 05:09 #
esselfortium is offline Twitter account Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Du Mhan Yhu
Doom on You


Posts: 923
Registered: 12-10


Awesome, still looking forward to this!

Old Post Oct 14 2011 05:45 #
Du Mhan Yhu is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Pottus
Forum Regular


Posts: 803
Registered: 07-09


Nice maps, this is going to be a good Megawad for survival, thumbs up.

Old Post Oct 14 2011 07:00 #
Pottus is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
PRIMEVAL
Senior Member


Posts: 2035
Registered: 03-09


The music sucks! Boo!

:P

Great maps so far!

__________________
Facebook | Twitter | Music on Facebook | Youtube | SoundCloud | ReverbNation

Old Post Oct 14 2011 07:01 #
PRIMEVAL is offline Twitter account Youtube Twitch Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
valkiriforce
Forum Regular


Posts: 987
Registered: 02-10


I think 2012 is also going to be an interesting year.

Oh, and keep up the good work. :)

Old Post Oct 14 2011 08:06 #
valkiriforce is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DeathevokatioN
Forum Staple


Posts: 2724
Registered: 03-10


As a tester, I can say every level I've played so far kicks ass, and that this is turning out to be an epic megawad. Expect something that will remind you why you follow the Doom modding scene when a full version is unleashed. ;)

Old Post Oct 15 2011 19:22 #
DeathevokatioN is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Snakes
Forum Staple


Posts: 2534
Registered: 09-09


Thanks guys <3

Now that I've graduated and have some form of gainful employment, I should be able to work at a fairly steady pace (excepting moments of mapper's block and the sort). 11 maps to go from myself... the finish line is actually sort of visible off in the distance.

Old Post Oct 15 2011 19:53 #
Snakes is offline Twitter account || Blog || PM || Post History || Add Buddy IP || Edit || Quote
KiiiYiiiKiiiA
Senior Member


Posts: 1458
Registered: 04-11


Yaaay! Three maps finished in a week.

Oh wait, I'm a playtester for this.

Booo!!! Three maps finished in a week. Hiss!!!


Seriously tho, this is going to be a genuinely epic and unique megawad.

Keep up the good work Snakes.

Old Post Oct 15 2011 21:44 #
KiiiYiiiKiiiA is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Unholypimpin
Member


Posts: 519
Registered: 03-11


technically you can make alot of progress on 1 map in just 4 hours of work a day, hell iv made the skeletal work of a map in 1 day, and completed all the details and monster and item placement the next day.

The thing is most people do like 2-10 sectors a day which ends up making 1 map take a month to complete.

Old Post Oct 16 2011 07:29 #
Unholypimpin is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
[WH]-Wilou84
Member


Posts: 547
Registered: 12-06


Looking good :)
Going to try that old 12 map demo of yours, completely missed that post.

Old Post Oct 16 2011 09:11 #
[WH]-Wilou84 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
skillsaw
Member


Posts: 268
Registered: 12-07



[WH]-Wilou84 said:
Looking good :)
Going to try that old 12 map demo of yours, completely missed that post.

The 12 map demo was loads of fun and looked nice too... You'll enjoy it a lot I think :)

I'm probably looking forward to this more than any other project.

Old Post Oct 16 2011 14:08 #
skillsaw is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
40oz
Forum Etiquette Expert


Posts: 7647
Registered: 08-07


I'm on map05 so far, this is really fun! Ordinarily how often you are using traps would get stale for me pretty soon but I like how many of the traps get "smarter" as you progress. The first couple levels were really easy and you had simple monster closets after switch presses, but later on some of the traps get real snappy. There was this one part in MAP05 where you get a red key and a whole mess of pinky demons and a revenant show up out of nowhere, then instinctively I run back into the hallway I came from to pick em off from a safe distance. It's almost as if Snakes was just like "yeah I thought of that" and whaddya know, I'm getting hacked to shreds by a pair of hell knights in said hallway. I feel less like the UAC bases are being overrun by monsters and more like Snakes is staging situations to kill me. It's really pretty awesome.

Old Post Oct 31 2011 08:11 #
40oz is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Jimmy
doesn't rhyme with MIDI :(


Posts: 1727
Registered: 04-06


This looks epic. :D PRIMEVAL's recent music uploads to YouTube prompted me to find out about this one, and it looks like just my sort of thing. :D I regret not checking this one out sooner...

Anyway, forgive the thread necromancy but it would appear that the only link to the demo WAD is via the now kaput MegaUpload. Is there another working link that I'm not aware of? If not, could I request a new one? :)

__________________
THE ADVENTURES OF SQUARE

♪ Jimmy's YouTube Channel ♫ - All my recent stuff!
♪ Jimmy's MIDI Bandcamp ♫ - Get my best stuff here!
▲ Jimmy's Blog of Death ▲ - I make terrible posts here.

Old Post Feb 23 2012 09:13 #
Jimmy is offline Twitter account Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Mad Butcher
Member


Posts: 264
Registered: 05-03


This post has a working link.

Old Post Feb 23 2012 09:41 #
Mad Butcher is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Snakes
Forum Staple


Posts: 2534
Registered: 09-09


I've updated the first post to include the link to the 12-map demo. Work on this ATM is a bit slow, as I've been using my "Brian gets creative" time to focus on writing instead, but knowing how things go with me and Doom, that means that there'll be a slew of maps finished next month.

My goal is to have this completed August 27th (my 25th bithday), which gives me 6 months... reasonable enough deadline.

Old Post Feb 23 2012 19:12 #
Snakes is offline Twitter account || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Snakes
Forum Staple


Posts: 2534
Registered: 09-09


It is with great regret and severe disappointment in myself that I must announce that this project has been cancelled. All progress beyond the 12-map demo has been lost on account of my back-up hard-drive, which contained all Doom material, being destoryed. While I could attempt to reconstruct the lost maps, I just don't have the heart for such an endeavor. Time to move on to other projects, finishing maps for community wads, etc. In the interim, I'll upload the 12-map demo to /idgames.

Thank you all for your support. I hope to make up for this with future projects.

Old Post Apr 1 2012 08:52 #
Snakes is offline Twitter account || Blog || PM || Post History || Add Buddy IP || Edit || Quote
kmxexii
Senior Member


Posts: 1372
Registered: 06-10


Nooooooooooooo!

Old Post Apr 1 2012 09:01 #
kmxexii is online now Tumblr || Blog || PM || Post History || Add Buddy IP || Edit || Quote
esselfortium
A Major Doomworld Concern


Posts: 7033
Registered: 01-02


This had better be an April Fools joke! If not, I'm sincerely sorry to hear it.

Old Post Apr 1 2012 09:40 #
esselfortium is offline Twitter account Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Memfis
Honestly, semen doesn't taste that bad.


Posts: 7112
Registered: 04-07


some fdas - http://speedy.sh/2CbnT/URdemo01-06.zip
Got bored after map06, not my cup of tea I guess. High quality detailing, but the levels themselves are uninteresting. Also I don't like how there is no exploration at all, just fights, fights and more fights. Gameplay isn't everything...

Old Post Apr 1 2012 10:05 #
Memfis is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Phml
Forum Staple


Posts: 3598
Registered: 06-09



Gameplay isn't everything...
Uh... Uh... No, YOU are the ugly one!

Old Post Apr 1 2012 10:27 #
Phml is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
dew
superfiend


Posts: 4262
Registered: 05-08


i will wait till you become a legendary mapper with 4 or 5 cacowards in your pants and everyone drooling at the mention of a new map by snakes, then i'll be like oh look what i found, a wip of UR with maps past 12! i'll be sure to misalign textures and put FIREBLU all over the place so it feels vintage and authentic!

Old Post Apr 1 2012 11:18 #
dew is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
KiiiYiiiKiiiA
Senior Member


Posts: 1458
Registered: 04-11



Snakes said:
It is with great regret and severe disappointment in myself that I must announce that this project has been cancelled. All progress beyond the 12-map demo has been lost on account of my back-up hard-drive, which contained all Doom material, being destoryed. While I could attempt to reconstruct the lost maps, I just don't have the heart for such an endeavor. Time to move on to other projects, finishing maps for community wads, etc. In the interim, I'll upload the 12-map demo to /idgames.

Thank you all for your support. I hope to make up for this with future projects.

Would it change your mind if I said that I still had the most recent mapset for this with maps 1-17, 19-21, 24 and 30?

Or have you lost a lot of other half finished maps on top of this?

Really sorry to hear this, it was a great mapset.

[edit] also what dew said.

Old Post Apr 1 2012 12:47 #
KiiiYiiiKiiiA is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Grain of Salt
Forum Regular


Posts: 801
Registered: 12-10


__________________
Wine cat: hey help me think of some variation on "male gamers are trash" to be my new signature on doom forums
wwitch: hmmm
wwitch: hard to top that

Last edited by Grain of Salt on Jun 1 2012 at 17:22

Old Post Apr 1 2012 13:02 #
Grain of Salt is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
PRIMEVAL
Senior Member


Posts: 2035
Registered: 03-09


Aw hail naw

__________________
Facebook | Twitter | Music on Facebook | Youtube | SoundCloud | ReverbNation

Old Post Apr 1 2012 14:57 #
PRIMEVAL is offline Twitter account Youtube Twitch Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Snakes
Forum Staple


Posts: 2534
Registered: 09-09



dew said:
i will wait till you become a legendary mapper with 4 or 5 cacowards in your pants and everyone drooling at the mention of a new map by snakes, then i'll be like oh look what i found, a wip of UR with maps past 12! i'll be sure to misalign textures and put FIREBLU all over the place so it feels vintage and authentic!

The only way to do this mapset justice :P

Oh, and yeah, essel got it right the first time. April Fool's and stuff. Apparently I'm a mean prankster when I get drunk!

The project isn't cancelled, but at the rate I'm mapping for it, it probably won't be released until 2022.

Memfis said:
some fdas - http://speedy.sh/2CbnT/URdemo01-06.zip
Got bored after map06, not my cup of tea I guess. High quality detailing, but the levels themselves are uninteresting. Also I don't like how there is no exploration at all, just fights, fights and more fights. Gameplay isn't everything...

It's the only thing! heehee... The first 6 maps are definitely the weakest, IMO, so I hope that the full-release will cater a bit more to your tastes. THANK YOU FOR THE FDAS!

Last edited by Snakes on Apr 1 2012 at 18:35

Old Post Apr 1 2012 18:01 #
Snakes is offline Twitter account || Blog || PM || Post History || Add Buddy IP || Edit || Quote
kmxexii
Senior Member


Posts: 1372
Registered: 06-10


Damn your eyes!

Old Post Apr 1 2012 22:21 #
kmxexii is online now Tumblr || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Memfis
Honestly, semen doesn't taste that bad.


Posts: 7112
Registered: 04-07


FDAs for maps07-12 - http://speedy.sh/KWBd4/ur07-12-mem-FDA.zip
I don't know if I'm just in a good mood or these maps are indeed much better, but I had lots of fun this time. Now I'm looking forward to the final release. :)

Old Post Apr 3 2012 20:19 #
Memfis is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 01:01. Post New Thread    Post A Reply
Pages (4): « 1 2 [3] 4 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Unholy Realms (28 Maps Done)

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.