Snakes
Forum Staple

Posts: 2045
Registered: 09-09 |
So, yeah, I started working on some levels recently that I thought of turning into your usual, garden-variety techbase episode... then I got overly ambitious, aaaaand I'm going to try and make a megawad out of some ideas I've been brewing in my head. This is due in part to about 12 years of wanting to mod (Note, this is not an exaggeration. I just never bothered to look for any sort of editor for Doom). A megawad is something I've aspired to do ever since I first mapped a linedef (SEE: September '09).
So what type of megawad? Sooo glad you asked.
-Intended port: Anything limit-removing. This is because I grew up playing vanilla Doom, and now I want to emulate that experience while allowing myself a lot of breathing room for map design.
-I'm ganking the CC4 texture pack, though at least one new sky will be changed. Probably going to use E4's sky for Maps 11-20. I'm undecided for the last two.
-Gameplay: Tough, but except maybe for a few maps, not HR-styled. Think like a Plutonia+ without the chaingunner/revenant spam. The levels will be medium for the most part, but I'm sure I'll get out of hand with some of the later levels.
-Style: This is the idea I have:
Map01-Map06: The usual techbase/factory style. (DONE!)
Map07-Map11: Again, a traditional hellified-base/factory. (FINISHED!)
Map11-Map20: Varied theme, mostly outdoors.
Map21-Map30: Hellish. Lots of blood, lava, and Redrock.
Map31-Map32: ????? (COMPLETE!)
And because I know you like them, here is a screenie:
http://i146.photobucket.com/albums/r246/exitmrhat/doom10.jpg
Feel free to share your thoughts. As a matter of fact, tear into me if you must.
TL:DR version: I'm attempting a one-man megawad.
12 MAP DEMO NOW AVAILABLE: http://www.mediafire.com/?z7d8fww8i08ulpf
Last edited by Snakes on 06-19-12 at 22:13
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