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neubejiita
Member


Posts: 426
Registered: 02-09


Hello all. I am making a new map using the DV-Zero.wad resources and it is a quite large nukage refinery. I just want some suggestions on how to improve the map and go from here.

http://bejiitas_wrath.tripod.com/files/nukageref.zip


Screenshots.
http://bejiitas_wrath.tripod.com/nukage_refinery

I will add some more shots soon.

Here is a video of the first part of this map.

http://www.youtube.com/watch?v=rY5hFfMzfJY

Last edited by neubejiita on 04-20-10 at 03:09

Old Post 04-19-10 14:09 #
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D_GARG
Forum Regular


Posts: 797
Registered: 12-09


it looks cool

but at one spot u need alot of nukage indoors(nukade under process), if you look at the classic DOOM1.wad in E1M3 you will notice how they have placed the nukage and what they used to contain it and quarentine it.

but i like the way you made the map, thumbs up :)

Old Post 04-20-10 09:00 #
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Bobsklim IV
Green Marine


Posts: 41
Registered: 08-08


looks good so far

u could include more height variations in the corridors, as they do seem a bit flat also try making some of the rooms less angular

Old Post 04-21-10 01:05 #
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neubejiita
Member


Posts: 426
Registered: 02-09


I have updated the map and added some more detail and re-done the nukage areas to look much more realistic with the proper nukage textures. I hope you enjoy this new version.

There may be slime trails in this map, but I am working on that.

http://bejiitas_wrath.tripod.com/nukage_refinery

There are a couple of new screen-shots up too.

Old Post 04-28-10 12:35 #
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D_GARG
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Registered: 12-09


damn it looks good!

for how long have you been mapping?

Old Post 04-28-10 12:57 #
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neubejiita
Member


Posts: 426
Registered: 02-09


Since the 90s but only making good maps since about 2000. But now with Doom Builder & yadex, it is easier than DoomCad or Deu. God I miss DCK 3.62 though...

sadface.jpeg.

Here is my first good map. I enjoyed making this one.

http://www.doomworld.com/idgames/index.php?id=10969

Old Post 04-28-10 13:11 #
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