trooper077
Member

Posts: 320
Registered: 05-09 |
WildWeasel said:
Here's a little feedback.
- It's not very far on screen, in fact it doesn't even seem to align to the crosshair very well. It needs to be shifted up and to the left a little.
- The weapon's shell ejection port opens, but the slide (the actual mechanism that opens the ejection port) barely moves at all.
- I do like the editing job done here. The gun fits well in the hand.
- I'm puzzled why you're using the Diaz hands. Unless someone were to make an entire mod using the Diaz hands, this wouldn't fit very well. (And while I intend on eventually reusing Diaz hands in a future production, that's rather far off...)
- Not much recoil in the weapon animation. .45 caliber pistols have a distinct vertical kick to them.
- The weapon is 100% accurate, has a quick refire rate (as fast as you can press the button, more or less) and is about twice as powerful as Doom's pistol. The lack of reloading makes it kind of "broken" in terms of play balance.
-I can probably fix that tommorrow or even tonight
-I noticed that too,That'll take a few seconds to fix
--Thanks!-I thought that the diaz hands fit the gun rather well,Who knows,I might want to chuck it in to a small wad when I have enough Guns
-I don't really like the aspect of having recoil in doom,I find it to really mess people up that use freelook
-I'm Going to fix the accuracy and the damage,right now its at a 10,I might reduce it to a 7 the acuracy is in the range of 2,2 might change that to 2,4 still accurate,but not 100%,
-Reloading is not a big piority for me,Im still just starting off
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