Karnage
Green Marine

Posts: 30
Registered: 03-10 |
While I could have made it without the slopes, ghost Baron and added jumpy crates, when I began this map, quite awhile back mind you before I had done a lot of research on different ports and what not. I had only just discovered ZDoom and Doom Builder, and wanted to test out these newer features.
Either way, I think that it will be more work to remove the slopes than I am bothered to put in, seeing as I have several other Doom Projects in the works. I do plan on making my next maps a bit more compatible with other ports. Since I only play ZDoom, I am not well versed in what breaks a map for Boom. I will do some research as of now on that very subject.
As for the Sky HOMS, every map I have made in the past and started playing again with the new version of ZDoom causes these to appear, while they never had a problem before. These maps where originally created using Doom Builder 1 then imported to Doom Builder 2, I am unawares as how to fix them.
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