TraderEddy
Mini-Member

Posts: 67
Registered: 05-10 |
Well, I played the levels and it was pretty fun. I played I believe the first 5 or 6. The first one was well done, and so was the one were you were pitted against all the cyberdemons. There were a lot of glitches such as missing textures here and there but otherwise it was good. I did find that for easy, it was too challenging. The same time it all kind of felt similar. It was well made, so kudos to you. Yet, because I am still new to the Doom world I can't offer much criticism or many constructive comments, but here is a shot.
1) Many levels you would have to go through some other path to get the keys and run back. A problem was that there were no new threats or anything new while walking back. So make it more fun for the player to go back to the gate.
2) The cyberdemon level was annoying because of the long elevator wait. Don't get me wrong, it added a sense of epic-ness, but make the lift travel faster.
3) The secrets were fun and satisfying.
4) Some level designs as well as chosen textures didn't make the level flow as natural as it could of been. I think you should get a concept of what the player wants to do then allow the player to take smaller steps to achieve that goal. So when I faced all the cyberdemons I thought that was it because no amount of levels were specified. It felt like it was slapped into the middle of your project and it made it feel unnatural.
Other than that, good work.
~Signed
TraderEddy
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